Swimming in GW2: Long Walks Off Short Piers

I am often stunned by the sheer level of detail that went into the design and implementation of Guild Wars 2. Yes, I love questing, but when I don’t have the time or just want to do something relaxing, there’s so much more to do in Tyria. One of my favorite GW2 pastimes is swimming (no jokes about the natural buoyancy of sylvari, please…).

GW2 really hit the mark here. Not only is the water beautiful and realistic, but swimming feels authentic. On my first full day of GW2, I spent over an hour just splashing around, swimming and exploring in a single area. I love that there is no timer for underwater areas, no oxygen meter to keep up with. Swimming is hassle-free. I’m not great at underwater combat; spear guns and harpoons really aren’t my forte. Combat feels as it should though, and I have to admit, trying to fire an arrow or swing a greatsword would be pretty ridiculous in those situations.

I thought I would share a couple of my favorite splashy haunts, which I love for varying reasons.  There is so much more than scenery to be had on your aquatic adventures (though there’s plenty of that, too!).

For the player seeking relaxation and peaceful vistas, I recommend swimming to the area just east of Laughing Gull Island along the Bloodtide Coast. GW2 Laughing Gull IslandHere, if you don’t mind fighting your way across the island, you will be rewarded by spectacular views and water that you just know is warm and inviting. The weather and the time of day play games of light and shadow with the water, the sky, and the picturesque islands directly opposite Laughing Gull. If you’re screenshot-happy like me, you’ll thoroughly enjoy the 360-degree beauty of this spot as you swim through the narrow channel (the chef in me insists on reminding you that there are sugar pumpkin nodes, lots of them, on Laughing Gull Island, though they’re surrounded by angry trolls — soloing them is not your best bet if you’re not playing a melee char.)

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A Peek Under the Waves: Underwater Combat in Guild Wars 2

Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.

Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.

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