Death Rising: The Guild Wars 2 Necromancer & Underwater Combat

Like many of the fans this past weekend, I brazenly walked into the gaming lab on Friday determined to play every single profession at least once. Needless to say, that sure as heck didn’t happen. While I dabbled with the thief and engineer at most 20 minutes each, when it came down to the dungeon run I found myself lured to an age-old favorite; the necromancer.

After taking a small while to check out my skills and come up with a “build” of sorts, it was time to get down and dirty with the undead. A current minion master fan, I selected three to take with me: the blood fiend, bone fiend, and bone minions. Ghost armor and well of suffering rounded out my last five skills. The weapons of choice were scepter/focus, occasional dagger/dagger, and staff.

Getting the hang of the minions was actually a bit tough; the mentality to simply summon and forget is hard to shake. In fact, minions in GW2 are extremely different than GW and require some thinking and strategy. Given that their destruction has great utility, it was a shame I didn’t make more use of them. By the end of my time with the necro (technical difficulties forced me to switch computers / instances), I was finally getting the hang of using the minions as more than just extra damage but actually taking advantage of their toggle skills. Putrid explosion for AoE (normally when a group of mobs are low on health) and rigor mortis to hold off on an enemy if I was getting mauled in the face.
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