Lone Wolves Need Not Apply
From my experiences in the first beta weekend and the recent stress test, PvP in Guild Wars 2 promises to be some of the most dynamically engaging and thrilling MMO PvP to date. From the epic scale of World versus World, to the small unit tactics of structured PvP, trait build speculation and team composition theorycrafting are two rabbit holes that will only get deeper as we get closer to launch. However, there is one consistent truth I have observed across all of GW2’s PvP: team composition is more important than any one individual’s trait/skill/weapon build.
Don’t get me wrong, choosing the right traits, weapons and skills is clutch, and mastery of your class is a huge element of success. However, too many of the PvP demonstrations on youtube focus on a lone wolf mentality. While there are certainly some cool solo builds out there, each profession TRULY shines when they coordinate their support abilities with their allies. However, unlike other games where choosing to play a support role locks you into the monotonous task of buffing and debuffing, boons and conditions in GW2 are much more tactical.