This is actually a reaction post to episode 55 of TWIMMO where Gary talks about the GW2 panel at SDCC with Pokket and Mike B.
Yeah, I know this post is very late but I do hope you’ll read it anyway.
So you guys must be wondering, what has this got to do with whether ArenaNet is doing enough, and enough of what? These are good and valid questions and I’ll address those at the end. But for now, join me as I walk through possibly the most painful 25 minutes of my life as a GW2 fan.
I want to clarify beforehand that as much as I’m a GW2 fan, I don’t think I can be considered very hardcore because I tend to forget the source of my information and I only vaguely remember so-and-so saying such-and-such in some interview. I can’t compare to veterans like Izzie or Rubi from GuildCast where they have photographic memory where GW2 is concerned.
If you are reading this, then the scientists working with the Large Hadron Collider (LHC) have finally developed the ability to send small packets of information via a telepathic link back in time to any person. Sadly, no DeLorian is involved. It’s all very complicated, but you’ll have to take my word for it, but, I digress, for the information I bear concerns the future of Guild Wars 2!
The year is 2016 and Guild Wars 2 is still going strong for 4 years (Guild Wars 2 is released on April 26 2012) with over 7 million active accounts which is slowly increasing every day. After 3 years, Guild Wars: Utopia was finally released as a GW2 expansion. It allows players with linked Guild Wars and Guild Wars 2 accounts to travel through both games as a Chronomancer and it adds a lot of unique “what-if” campaign quests (What if the mursaat were actually pretty cool dudes?). However, over the 4 years, the game has become…different. Different in that it’s now a carbon-copy of Guild Wars. And what I mean by that, is that the Guild Wars 2 has become a mindless routine rather than a game boasting grand explorations and adventures with your comrades. Continue reading