Awesomely Helpful UI Tips and Tricks


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By now many players have gotten used to the way Guild Wars 2 handles combat, dynamic events, and other big ticket features. But through talking to some guildmates and other random players, I’ve been seeing an interesting pattern that really isn’t all that surprising; people don’t know everything about some of the game’s most useful menu and UI options. Being the ever helpful player I am, I want to do my best to inform people of these little gems whenever possible.

So without a further adieu, here’s a list of helpful UI tricks for those not in the know!

• Mini Map Options and Controls

The Mini Map is a rather helpful tool for many players in the game. It’s a quick and easy way to see what the immediate surrounding area has to offer in terms of terrain, NPCs, and gathering nodes. Though, not many know about some of the useful features that are available for the Mini Map.

Guild Wars 2 Tips - Map Draw & Personal Waypoints

Brighting the day with happy faces.

1. In-Game Clock: By going into the General Options tab of the Options menu, you can see where to enable it under User Interface. This digital clock can be set for either your current Local Time, or the game’s Server Time. Once enabled, it will appear on the bottom left-hand corner of the Mini Map. This little extra tool can help players keep track of the time while they hack and slash through Tyria!
2. Drawing and Marking: While playing in a party, or even on your own, players have the ability to coordinate with their fellow party members via drawing and dropping a red ping on the Mini Map. To do so is actually pretty simple. All you have to do is hold down shift and right click on the map in order for a red ping to appear. Alternatively, if you hold down shift and hold and drag the right mouse button, you can draw on the Mini Map. With these simple trick coordinating in dungeons and WvW raids with party member on the fly can be simple!
3. Personal Waypoints: Personal Waypoints aren’t exactly what you may be thinking. They aren’t Waypoints people can make and use to teleport to anywhere on the map, but they do allow people to know where they’re going. They are persistent markers that players can set by holding down the left Alt button and right clicking on the Mini Map. These markers allow a way for players to mark a specific point on the map they wish to travel to, or a way to show their party a specific location they want the group to travel to.

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What Will Guild Wars 2 Do to Me?


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I often wonder what life will be like after Guild Wars 2 is released.

Being an equally cold and boring day last week, I decided to load RIFT for the first time in months. It was the first day of their new “Lite” program (letting you play for free until level 20), so I figured, “Why not?” The patch took ten minutes and making a new character took twenty. Smooth as expected.

But when I loaded into the tutorial zone and played through it to the actual game itself, I started to wonder if I will ever truly be able to play a MMORPG like this again after Guild Wars 2.

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A Peek Under the Waves: Underwater Combat in Guild Wars 2


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Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.

Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.

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