Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.
As promised we’ve got a PvP oriented update for you today!
GuildWars too PeeVeePee Factomentae
At the PvP booth were ten pc’s set up against each other to get right into the action. One side played the red team the others the blue team. The Battle of Kyhlo is a sizable capture point map which does a great job at displaying the effect of the Z-axis. While you wait for the match to start you can walk around and fight-for-fun or just explore the whole map. =D The goal of the map is to reach 500 points. Points are gained by holding a capture site or by defeating enemies (10 pts). Currently all capture points provide the same amount of points and take the same amount of time to capture. Neutralizing a point is much faster than capturing it.
GuildWars2 PvP has a very deep pool of tactics available. For example if someone is in a downed state you can either leave them there to disable them for a while, or “Finish Them!” to ensure the other team is a player short for until respawn. It is possible to switch skills and equipment during the match, as long as you’re not in combat. This way the whole game can still change and isn’t determined by the initial skill setup. There is no enemy targeting, map pinging (except on the minimap), spectator mode or other UI tools for party communication in the demo.
If you haven’t seen it yet you should check out our PvP gameplay footage (direct audio) from Day 1.