The VQ Blues: Creating a Hero Team


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Over the past few months I’ve been very casually working towards my Vanquisher titles, focusing on Cantha first since I know the continent quite well. With the recent update allowing for seven hero teams and mercenaries, I revived my efforts and have been doing one or two clears a night on the weekend (well, until minecraft stole my soul). I’ve been streaming the VQs over on GuildWars2Live.com more often than not. While in chat, I’ve been asked to share my team build. I promised a video but since time and my lack of editing skills haven’t allowed it, we’ll start with ye ol’ text.

Now, I do run a personalized discordway, but not a full 7 hero team of it. I inquired on twitter as I’m ought to do and Hunter suggested that more than 3 discord heroes was a bit of a waste. After a few runs with 5 discords I was apt to agree. After thinking on skills and synergy, I came up with a build that worked nicely for me.

As a disclaimer, though, this is deviation from the usual builds you’ll find online (I’m not a fan of just copy pasta without thought, so 90% of the time I tweak builds that are suggested by friends or on pvx wiki). So it may not entirely work for you. I’ve had gleaming success with it, though, so here goes.

Overview:

I run as an SoS ranger. If you’re a rit, even better. Most professions can run a decent SoS easy if you’ve got good energy management: necros, mesmers, eles, and rangers are your best bet. Dervs and Monks can pull it off with some major tweaking. You’ll struggle as a warrior, sin, or paragon, however.

If you’re not an SoS, no worries. The team build I use allots for one.

So the core damage comes from the 3 discord necros; one curses, one prot, one mm. My forth necro runs SS and has extra hexes / conditions for Discord. I bring a support rit for heals and blood ritual (for me, mostly) and an interrupt mesmer with condition spreading. The final slot is wild-card. If I’m alone I’ll throw in a 3rd healer or 4th discord. Sometimes I’ll bring a friend.
Otherwise, take a hero to fill a void based on your area. A dervish makes a great AoE tank for VQs. A hammer warrior works here just as well. If you’re in an area with lots of AoE damage, a wards ele or prot monk can also be a good choice.

If you wanna see the team build in action, check out GW2Live’s on-demand video of my Unwaking Waters VQ.

The Custom Builds:

• Player: Ranger SoS | OggicxiMdN5D2JWOBNVNRDexA

This is what I run 99% of the time as a ranger SoS. The spirit choices are pretty typical: vampirism heals, agony does some serious degen, bloodsong has a nice life span. Painful bond is great for extra damage / hex req for discord. Armor of Unfeeling is typical for later in campaigns, but in certain early and easier areas can be replaced with a damage skill (I like spirit boon strike, or lamentation).
If you’re Rit primary, it’s business as usual. The issue of being a ranger is the energy management. Spirits will cost next to nothing, but PB will drain you fast in longer fights. I counter this by bringing a Blood Ritual hero. Ele SoS stock up on the energy storage, mesmers can trade in PB or Agony for their energy regen of choice. Necros should be ok with soul reaping, but you can bring Signet of Lost Souls / Necrosis if you feel it will be an issue.
Fill resto with whatever leftover points you have.

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