You Said There Was No Holy Trinity!

Now that the 20th of February has come and gone and we’re all drunk on GW2 news – holy crap, *beta registration* much? – I’d like to toss out a thought I had about their Holy Trinity-less combat while I was introducing this epic game to my friends. Of course, my greater goal – besides bringing more revenue to ArenaNet – was to have people to play with so I wouldn’t be stuck swinging a lightsaber alone. Oops, that was the lonely, bitter, SWTOR-playing, side of me talking.

Like any hardcore GW2 fan out there, I started off with the three basic, but most common, factors on why you should be playing GW2 and combat definitely came into play. I smugly proclaimed to my friends: “ArenaNet aims to remove the Holy Trinity so you will never have to ‘LFG’ again if you want to run a dungeon. Why should the game make you wait to have fun instead of just letting you have fun? It doesn’t make sense.”

"I'll guard you. Let them come through ME first!"

 

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A Peek Under the Waves: Underwater Combat in Guild Wars 2

Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.

Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.

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