10 Things ArenaNet has Learned from Guild Wars


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Would you take advice from a warthog? I know I wouldn’t. Put your past behind you? Codswallop! Hakuna Matata? Poppycock! Problem free philosophy? Fat chance! If you don’t learn from your mistakes then you never get anywhere! So, with this in mind, what has Arena Net learned from Guild Wars 1?

I'm guessing no.

They don't allow wild animals to take night classes.

1. Instances are lonely

Koss isn’t much of a talker, and the look in Livia’s eye when she reconnects the bones and sinew of your fallen comrades is no comfort to the weary adventurer. The instanced world is a barren land full of red-named nasties just itching to eat your skin or roast you over a campfire. There is little in the way of emergent interaction – if you venture out into the world unprepared there is no one there to come to your aid.

With Guild Wars 2 ANet has flip flopped on the instanced world and given us a persistent one to play in instead. Now, if you find yourself alone on a road surrounded by angry and lecherous bandits, maybe you can catch the eye of that passing band of Norn Guardians and they will come to your aid!

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The Iterative Process, or “how we plan to bring you the best game possible”


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Iteration, or the iterative process, is something ANet has discussed many times. It accounts for changes between versions of their games. Each GW update involves iteration and iteration accounts for the content and mechanic changes we see between GW2 status updates. Put simply, the iterative process is simultaneously responsible for what makes the Guild Wars franchise worth playing and what is delaying the release of GW2. Over the past years and coming months (I refuse to think of GW2 as over a year away) we have enjoyed teasers, concept art, videos, updates, interviews, profession reveals, and demos of GW2. One thing has remained constant about the information we receive about GW2: nothing is set in stone.

Isaiah "Izzy" Cartwright (left) and Martin Kerstein (right) at Gamescom in 2010 (from ANet's Flickr)

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Pax-East Pre-Show | TalkTyria, Guild Mag, and Friends!


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Well as you guys know, Pax-East is coming in less than a week. The fabulous team over at ArenaNet will be attending, and the east coast rejoiced!

I’ll be heading up to my sister city to the north for the weekend to enjoy the festivities and try to get in on the new Guild Wars demo. I’ll be representing GuildMag &  TalkTyria. I’m extremely excited to see what they’ll have to offer this time around and hope to get as many images and as much info to you guys as possible.

Here’s a quick low-down on the whos, what’s, where, when, and why, gods, why’s of the convention! Continue reading

A Love Letter to ArenaNet


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Dear ArenaNet,

I don’t want to waste your time, as I’m sure you’re busy working on making Guild Wars a better game before the release of Guild Wars 2. But as a veteran to Guild Wars, I feel I need to speak my mind, and hopefully you’ll take solace in the opinions of an older player who has been with you since the days of Beta and beyond.  I feel as I should also give you the short version first, which I’m sure will entice you to read my reasons for this letter. So, here it goes.

In short, ArenaNet, so long, and thanks for all the fish. Continue reading

Is there a change in Anet’s PR strategy?


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The last big information release by Anet was about the fifth profession: the Guardian. Although Anet once again failed at disappointing us with another amazing profession, this time the reveal followed a completely different procedure, let’s take a look at what happened…

We are used not to get any bit of information about any new aspect of GW2 from any other source but the official Guild Wars 2 website, yet much of the information about the Guardian had been “leaked” all over the web… or had it not? Continue reading