One thing’s for sure; Guild Wars fans are quite the… uh, creative types when it comes to funny little contests like these. We got over 90 submissions ranging from the “pun definitely intended” to the “well this is pushing the envelope of moral ambiguity”. It was really tough narrowing it down to just 20.
But you guys sure did give us a good laugh over the weekend!
Check out our winners; we’ve sent out all e-mails already but if you see your entry here and didn’t get your e-mail, let us know ASAP!
And without further ado… let the madness ensue. *Warning: image heavy!
The Archer’s Paradox describes the phenomenon whereby an arrow aimed directly at the centre of a target will invariably miss. The bowman must account for the flex of the bow, the wind and the myriad of other external variables each time they release an arrow if they want to hit the target every time. The Guild Wars 2 Ranger profession might seem to be the same entity as it was in Guild Wars 1, but ArenaNet have made some significant alterations whilst still retaining the charm and lure which the profession holds in fantasy RPGs.
The Ranger was one of the core 6 professions in GW1. It always struggled to find a place in the typical PvE team – coming under the umbrella term of “DPS”. A Ranger would often find it difficult to worm its way into the standard setup due to having a lower damage output than Elementalists, Necromancers and Ritualists, less armour than Warriors and Paragons, a less reliable interrupt than a computer-controlled Mesmer, and virtually no support capabilities. It was a jack of all trades, and (at least in PvE) a master of none.
Guild Wars 2 has some breathtaking sceneries. From cities to charred fields, even the sewers under Lion’s Arch offer a great view, so much so that you can actually smell those Oozes attacking you. Yuck. But did you know that you can also see what stood in those places, 250 years ago? I’m talking about Guild Wars 1, of course.
Players are familiar with the story, accustomed to places, and it’s those settings that will get Guild Wars 1 players emotional when they see it, and new players wondering what’s behind it. The screenshot above was taken in the waters of Lion’s Arch by an avid player. This is Old LA, folks. Statues of lions now keep company with the fish and underwater residents, old steps leading the crabs to what used to be a bridge, now a forest of colorful algae.
A Guild Wars 1 & 2 enthusiast has gone even further than simply exploring what used to be. On her fan blog, ProjectTyria, she put up a few pictures of the “before and afters” of Tyria. One thing I absolutely love about Guild Wars 2 is the exploring aspect (you would think that’s obvious, being one of the exploration writers!). So when she showed me what she has done with those, I was floored… In a good way, of course! Continue reading →
Coming out of the first Beta Weekend Event and Stress Test, many of us got the chance to finally try the professions we wanted to. Some of us, undoubtedly, still have no clue what we’re playing, whereas some of us immediately knew what profession we were going to play as soon as we got through the tutorial. I plan to play the Engineer, a steampunk-inspired, gadget-wielding, elixir-chugging daredevil whose archetype is fairly untapped by the MMO genre. Below is my list of 5 reasons to play the Engineer: Continue reading →
It doesn’t need to be said that since the first Guild Wars 2 beta weekend event, the floodgates, as they say, have been opened. And by opened, I mean busted down with a swelling tidal wave of chatter, media, rants, and raves. But most of all, media. In the lull between events, fans are eagerly devouring everything the ‘net has to offer to ease the pain (I know I am).
Our lovely resident videographer, LoremasterKaae (you may have heard of this fine lass before) was hard at work filming and editing some of her adventures over the weekend.
Thanks to her efforts, we’ve (finally) got some fun videos on our youtube channel. I thought I’d point out a few of my personal favorites for you guys to take a look at, if you haven’t already: