To Err is human… But That’s Why We Love ’em.

A little late on the train, but here goes!

Ah, humans. It’s hard to imagine them being interesting; people are people. We are human, after all, and we’ve been playing humans in Guild Wars and other games for decades.

But with the information handed to us this week, we’ve been given a little more insight to what will make people tick in Guild Wars 2. They are considered the elder race of Tyria, and the one that is in danger of dying out ; a lore twist that breaks a lot of fantasy conventions.

What has changed (or hasn’t changed?) about the humans? How are they adapting to being dethroned as the king of the hill of races? What are they focusing on?

Well, let’s take a look. Continue reading

Queen Jennah of Kryta

Spoiler Warning: This article contains significant spoilers for Edge of Destiny and minor spoilers for Ghosts of Ascalon. 

And so it is: human week has concluded & we’ve got a lot of tasty information regarding the race as a whole. While we’ve been given a little more insight to their mysterious monarch Queen Jennah, she is still a figure who’s hard to understand and plays a role in Guild Wars 2 that’s yet to be determined. Needless to say, a huge war has erupted among the fans of Tyria in regards to whose side they’re on.

Considering she is the Queen of Kryta, and essentially all of humanity, we still know precious little about Jennah and her true goals and motives. We’ve gotten a handful of tidbits from few sources: passing mention in Ghosts of Ascalon and a few cameos in Edge of Destiny, along with what we learned in human week.  This forces us to kind of piece together what she’s all about. One big issue is that a lot of the information we’re getting isn’t really factual at all but rather opinions from the people around her, which makes it difficult to pin-point exactly what’s going on.

One reason I think she is unpopular now is because of Logan. He’s lost a lot of credit with fans due to his actions in EoD and their “romance” has painted a confusing and unpopular picture of Jennah. Still, I find her to be extremely intriguing and am probably in the minority of fans who support her. Many see her as a manipulative selfish monarch at worst, or needy little girl at best. I fully disagree. I’ll get into that later but first, let’s take a look at what we know for sure so far.

Continue reading

All I Want For Christmas Is Engaging PvP

One could say that PvP was the driving factor that provided Guild Wars 1 with such longevity. Guild vs. Guild matches, Heroes Ascent, Random Arena battles; one could spend their time doing nothing but PvP and keep themselves occupied in the game.

So why then is PvP one of the most hush-hush aspects of Guild Wars 2 we’ve heard about so far? Some negative Nancies have speculated Guild Wars 2 won’t focus nearly as much on PvP. I’ve even seen some people go so far as to say Arenanet is struggling with balance issues. Neither of these people have played the game yet, but the negative Nancies can’t help themselves.

Instead of talking about what Arenanet has talked about so far, isn’t it more fun to discuss  what we want to see? Who doesn’t love filling out a wishlist?

Here’s mine: Continue reading

From Tabletop to Laptop: Putting the “RPG” back in MMORPG

What is your story?” If ever there was a tag-line that encompassed the major difference between Guild Wars 2 and its predecessor, it is this. It is not the new skill bar. It is not the new playable races. It is not even the new combat system. Quite simply: it is the story. All sequels and expansions address game play and add new content. Guild Wars 2 adds a something MMOs have been missing for a long time: Role-Playing.

Several months ago Ree Soesbee, Lore & Continuity Designer for GW2, wrote an article about the personal story of GW2. I recommend giving it a read, if you haven’t already, before you continue reading this article. Ree covers a lot of ground talking about how GW2 will be taking a lot of steps toward making our game play experience something, well, personal. Skipping over the dynamic events system for a moment, I would like to focus on the personal story and what it offers to both hardcore and green role-players alike. Continue reading

Acceptance of Grouping

Pick up Groups, otherwise known as PuGs, are one of the banes of Guild Wars. When everyone in your Guild is busy doing something or offline, you have no choice but to join a group in the outpost you’re going to be leaving from. They normally have people who kick you if you don’t have that PvX build that is all the rage. It’s pretty much why I happen to get my heroes and hechies out whenever my guild is busy, and even when my guild is on they happen to solo a lot. I sort of get that, because you might be trying to get it done as fast as possible to max out that title you’re working on. It might also be because they’re trying to adapt to Guild Wars using what they have learned from previous MMORPGs they have played. I myself was playing a lot of F2P MMOs before my 2 friends persuaded me to get Guild War. I learned that the quickest way to raise in level was either to solo, or get a higher level to power level me. But in Guild Wars that isn’t required; in fact you should go for more of a group approach. It makes the game more fun, and you have a much more enjoyable time playing with people you know and get along with. But of course, most of us probably already know this. Continue reading

Is there a change in Anet’s PR strategy?

The last big information release by Anet was about the fifth profession: the Guardian. Although Anet once again failed at disappointing us with another amazing profession, this time the reveal followed a completely different procedure, let’s take a look at what happened…

We are used not to get any bit of information about any new aspect of GW2 from any other source but the official Guild Wars 2 website, yet much of the information about the Guardian had been “leaked” all over the web… or had it not? Continue reading

Dr. Guild Wars: Or How I Learned to Stop Worrying and Love Making Builds

Since Prophecies was released almost 6 years ago, skill builds have been a huge aspect of the Guild Wars experience.  You’re only allowed 8 skills at a time and one of the skill slots has the option to hold an elite skill.  There are over 1000 non-elite skills and almost 300 elite skills spread out over 10 professions.  Basically, what I’m getting at, is that players should have no problems creating builds that work for them and their party, no matter how silly or trivial they may seem.

But these days, after balances and nerfs and buffs, there are only so many builds a player will run depending on the mission, PvE or PvP.  This is called, The Meta. So, where have all the silly and fun builds run off to and why have people stopped running them?  Because Meta builds are more efficient?  Because, after all the nerfs to non-meta elite skills, it’s not worth the trouble?  Because copy-paste builds from PvX are so much easier to use?  If you answered “Yes!” to any of the three previous questions, then YOU ARE WHAT’S WRONG WITH THE GAME. Let’s explore why. Continue reading