How long have we been together, Guild Wars? 73 months now? Maybe more, if we count the beta weeks (and we are!). It started out great. You took me to a wonderful and beautiful world rich with lore and secrets all while keeping me on my toes around every turn. You kept challenging me, just as I had thought I understood it all, and even after mastering, I kept going on, playing in unnatural and unique ways. Eventually, the shine you once held began to wear and fade, and at times it felt like you were taking advantage of my rose-tinted spectacles. I hate to bring it up again (no I don’t), but do you remember Aura of the Lich? Ah, the fun times I had using that skill on my necromancer who wielded it with an axe and laughed watching waves fell upon his shield only to die seconds later. This was the first major argument we had, Guild Wars, and it sure wasn’t the last.
A slow grin began to appear on Magnus’s face, extending into his eyes. “The people of Lion’s Arch are my people. I have chosen my battles. ” Magnus shook his head and laughed ruefully. “The world is changing, Eir Stegalkin. You must change with it. Perhaps I should ask you to join me. Get some sun on that lily skin.
The pirate city of Lion’s Arch is a place of great contradictions; mortal enemies walk side-by-side in relative peace, it is built upon the combined ruins of the former great and righteous Krytan capitol city and the lowly and broken debris of wrecked pirate ships –it is a city of heroes and a city of villains. It follows that the big cheese of such a place would be rife with contradictions of his own; Magnus the Bloody Handed is such a norn.
Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.
Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.
Spoiler Warning: This article contains significant spoilers for Edge of Destiny, and minor spoilers for Ghosts of Ascalon.
Writing about Logan is like writing about two or three different personalities that evolve during a story following what seems to be the engine that runs Logan’s life: his emotions.
Let’s start from the beginning.
Logan Thackeray, descendent of Gwen & Keiran Thackeray, is, first of all, a little brother. And like every little brother in the world (Tyria included) he looks up to his older one in awe. Dylan Thackeray sure is a good role-model: a strong fighter, passionate about his kingdom, and sure about his place. He is a Seraph, and we may very well say he is The Seraph. Dylan is the stereotype of the soldier, his strongest desire being only to protect his queen and fight for her as her champion, something he never had the chance to do. Because of that, he has his first reason for annoyance towards Logan when he becomes Jennah’s champion. Being the younger brother of someone that seems so perfect and sure about his way is just too much for young Logan, who at first chooses to play the role of the rebel. Instead of joining the ranks of the Seraph (where Dylan always thought his true place was) he becomes a mere scout-for-hire who works for caravans near Ebonhawk, almost a mercenary in the eyes of Dylan who always looks down on him, denying Logan that big brother relationship he always looked for, and that he will finally find with Rytlock.
You know, we gamers are a fortunate few…
We get to sit in the (sometimes) plush comfort of our homes, and travel the world with our fingertips. Often we will immerse ourselves so deeply that the journeys we undertake become embedded as tangible memories, with the associated emotional connections. This is especially true for those of us who consider ourselves “explorer types” in game! Think about how much joy you get finding a new place the devs have carefully laid out, seeing that awesome vista that a few artists worked hard to sculpt from their minds, and yes, finding that rare shiny on the mountain top that only someone brave/foolish enough to climb could ever claim. (The author raises his hand tentatively)
Yes, it is wonderful to travel… Even better when we do not need to leave our seats.
But what about our home away from home? What about the place we virtually hang our hats? Where does it rate in the grand scheme of things, in this world we have chosen to spend an undetermined amount of time per day or week exploring?
Wait, hear me out. I am not missing the pug that made you weep and run to Guru’s cursing out that stupid player that over agroed everything, cursed in chat, and then quit right when you were about to finish causing all those minions he had up to go wild and attack you along with those last 4 groups he pulled on to the group. I also wish that I was making that up.
No, I am missing the group you found in Vizunah Square, and you stuck together working as a team until you found yourself at Gyala Hatchery running the mission the front way because no one knew about the back way yet, and you found yourself finishing with expert because one turtle died, and you are proud of the great work you did. The pug you hated to leave but well you had been playing for way to long and your wife is giving you that look that if you try and continue you will be sleeping on the couch. And for a moment you think one night way be worth it. That is the pug I miss and the pug I am afraid I will never again see in my beloved Guild Wars.
And here is why:
Since the release of their second novel, “Edge of Destiny,” ArenaNet has been very tightly lipped about what the third, and last, installment of their series will appertain to. Many of us have to wonder at this point on what this final novel’s plot is going to be about, as it could be about anything. Will it have to do with the sylvari first born and what they did when first setting foot upon Tyria? What if it’s about the rising of Orr, which resulted in the flooding of the Tyrian coastline and the sinking of the old Krytan capital of Lion’s Arch? How about a romance novel about two young asuran teens who meet at an academy for more than obviously highly gifted asura? Heck if it is any of those three things, how the novel will go about telling the story of these events is still an important question.