Earlier today I was thinking about what we know about Guild Wars 2’s new race, the sylvari, compared to the existing ones. Each race so far has had its own strengths, but also its own inner turmoils. For the humans it is the tension between the Ministry Guard, the Shining Blade and the Seraph. For the norn it is their dealing with the Sons of Sanvir and for the charr it is the Flame Legion Shamans stirring up trouble.
For the sylvari the tension is likely to come from their dealing with the Nightmare Court.
On my own blog I mentioned how it’s possible that the Pale Tree has some wider connection to the welfare of the planet, and how it might be imploring the sylvari to deal with the growing threat (no pun intended) which the Elder Dragons pose.
The sylvari have popped up in the 23 years preceding the events of Guild Wars 2. They emerge from the Pale Tree fully grown and are forever linked to it. Whilst they are growing inside the tree they experience dreams through which they learn the knowledge of their race. They also report that they experience nightmares – however, most sylvari attempt to ignore or at least not pursue any further knowledge of them. The sylvari that do embrace these nightmares are called the Nightmare Court.
Author’s note: As an author, I enjoy a bit of artistic license and have a great deal of fun writing articles and stories from the point of view of my characters/avatars. While this article is written by Belzan the Talk Tyria (TT) author, it is written in Belzan Furu, the GW character’s voice and from his perspective. I hope you enjoy the change of pace.
Statue of Caudecus in Beetletun (pic courtesy of GW2 Wiki)
Caudecus. Why is it every time I hear that name or see the smug look on that statue’s face I immediately become angry? Maybe it’s because he is so smug, sitting there in his mansion whispering conspiracy into the ears of any who will listen. He thinks he is above the law and treats the Ministry Guard as his own private army. He’s a thorn in the side of the Seraph and many believe him to be an outright political rival to Queen Jennah. I for one don’t trust him, but then I’m a bit biased; I was born in Beetletun and I’ve seen how it has changed since he settled in the area.
To those living in Beetletun now, he’s a bit of a celebrity. He expanded the little farming community, plopped down a mansion, and built a carnival to distract everyone from the problems in Kryta. That’s right, I said “distract.” That should be clue enough right there of his intentions. Elder Hezron would never have tried to distract villagers from the threat of danger, he would have enlisted aid to defend the shire, as he did in 1072 against the Undead Hoardes.
It’s tough to talk about the sylvari because there’s still so much we don’t know about them. The newest of the playable races, they’re the only ones we haven’t encountered in Guild Wars and so we lack any hindsight for their existence or basis to really compare to. The state of their design also adds to the enigma; due to their nature as “plant-people”, their physical appearance is very important to understanding how they work in general. Do they use the sun for energy? What effects does seasonal “birth” have, if any? Etc.We won’t know for a while, and until then our primary source of information comes from the sylvari characters we encounter in the two companion novels. Which brings us to Caithe, the most well-known sylvari of them all.
Appearance: Despite the cartoonish original design of the sylvari, Caithe’s looks always seemed much more elegant. Specifically, her current 3D model skin tone is fleshy and short silver pixie hair is..well, not particularly leafy. However, in most of her concept drawings her skin has a greenish tint to it, as we’d expect from her race.
There’s yet to be any official word on her season, but most fans believe she is winter due to her cooler and more subtle features, as well as her darker personality.
Whether or not she’ll get a model re-design as well has yet to be determined. There seems to be no real indication of it so far.
Personality: Like most of her people, Caithe has an innocent, almost brutal honesty that makes her companions a little uncomfortable at times, especially when she points out those awkward yet obvious things nobody seems to want to bring up. This is especially true when she speaks of Rytlock and Logan’s rather entertaining banter. She’s blunt and doesn’t really care for fickle nuances and sometimes simply cannot grasp metaphorical language.
She also differs from general conceptions of her race in a few ways. Most notably, it’s been stated that Caithe has a more fearless nature, willingly “seeking the shadows” to find truths that most others shy away from.
It has only been a score of years since the first twelve sylvari awakened from the branches of the Pale Tree; a handful of lives scattered into the world like petals on the wind. These Firstborn were quickly followed by others, more and then more, until the Grove was born in the heart of the Caledon Forest. Caithe was among those first to step upon the earth of Tyria, but where the others turned toward the sun, she sought shadow. While her fellows revel in the beauty and joy the world has to offer, Caithe has never been afraid to gaze into darkness–or to seek truths that others fear.
A slow grin began to appear on Magnus’s face, extending into his eyes. “The people of Lion’s Arch are my people. I have chosen my battles. ” Magnus shook his head and laughed ruefully. “The world is changing, Eir Stegalkin. You must change with it. Perhaps I should ask you to join me. Get some sun on that lily skin.
The pirate city of Lion’s Arch is a place of great contradictions; mortal enemies walk side-by-side in relative peace, it is built upon the combined ruins of the former great and righteous Krytan capitol city and the lowly and broken debris of wrecked pirate ships –it is a city of heroes and a city of villains. It follows that the big cheese of such a place would be rife with contradictions of his own; Magnus the Bloody Handed is such a norn.
Thought to be Magnus (although, Magnus has 2 eyes, so possibly not!)
Spoiler Warning: This article contains significant spoilers for Edge of Destiny, and minor spoilers for Ghosts of Ascalon.
Writing about Logan is like writing about two or three different personalities that evolve during a story following what seems to be the engine that runs Logan’s life: his emotions.
Let’s start from the beginning.
Logan Thackeray, descendent of Gwen & Keiran Thackeray, is, first of all, a little brother. And like every little brother in the world (Tyria included) he looks up to his older one in awe. Dylan Thackeray sure is a good role-model: a strong fighter, passionate about his kingdom, and sure about his place. He is a Seraph, and we may very well say he is The Seraph. Dylan is the stereotype of the soldier, his strongest desire being only to protect his queen and fight for her as her champion, something he never had the chance to do. Because of that, he has his first reason for annoyance towards Logan when he becomes Jennah’s champion. Being the younger brother of someone that seems so perfect and sure about his way is just too much for young Logan, who at first chooses to play the role of the rebel. Instead of joining the ranks of the Seraph (where Dylan always thought his true place was) he becomes a mere scout-for-hire who works for caravans near Ebonhawk, almost a mercenary in the eyes of Dylan who always looks down on him, denying Logan that big brother relationship he always looked for, and that he will finally find with Rytlock.
Since the release of their second novel, “Edge of Destiny,” ArenaNet has been very tightly lipped about what the third, and last, installment of their series will appertain to. Many of us have to wonder at this point on what this final novel’s plot is going to be about, as it could be about anything. Will it have to do with the sylvari first born and what they did when first setting foot upon Tyria? What if it’s about the rising of Orr, which resulted in the flooding of the Tyrian coastline and the sinking of the old Krytan capital of Lion’s Arch? How about a romance novel about two young asuran teens who meet at an academy for more than obviously highly gifted asura? Heck if it is any of those three things, how the novel will go about telling the story of these events is still an important question.
ArenaNet charrged up the hype machine this week with a look into another one of Guild Wars 2’s featured races: the fearsome charr. As promised in Monday morning’s post, they took a spin through many of the aspects of the charr: their starter area, their voice-work, the visual design behind their race, and some exciting new lore accompanied by images and an epic video of the Black Citadel.
The week kicked off with a post by Devon Carver, a member of the content design team who has contributed to the charr starter map, talkingyetagain about the benefits of ArenaNet’s iterative process and how their willingness to go back and change things has really strengthened the design of the game. Very little of what he said about the process of feedback and iteration is new to people following the game’s development, but it still gave readers a nice glimpse of what to look forward to as a charr.