Edge of Destiny Review & Character Analysis


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Spoiler Warning: This article is spoiler-free up until the indicated point. 

So I -finally- got around to finishing EoD. I know a few people were nervous since I gave Ghosts of Ascalon a pretty harsh assessment, but I’m happy to say that I very much enjoyed this book. It really blew GoA out of the water in terms of characters and action.

The characters had much more depth this time around and went beyond their stereotypical roles. Unlike in GoA where each person seemed to be more or less the personification of their race, here they were individuals with quirks, talents, and habits that pushed them into the realm of having substance. Their interactions with one another was also satisfying and believable. Although the dynamic between Logan and Rytlock sometimes teetered on a little ridiculous, it was also the primary source of humor and so it served a purpose making it acceptable and welcome.
There wasn’t much individual growth other than from Caithe,  and everybody’s ultimate reactions at the end, but I think that’s because the focus wasn’t on them separately but rather as a team. It wasn’t about individuals so much but rather Destiny’s Edge: How they came to be, what they meant to the world, and how it ended up. It was important to set that up to make the conclusion that much more significant, so there wasn’t much time, really, to focus on them seperately. So they started out pretty solidified already, which isn’t a bad thing here.

Edge of Destiny Review - Logan Thackeray

The overall story was entertaining because it was a good mixture of telling the tale of the rise and fall of a band of heroes while also setting the stage for GW2. It fulfilled the later much better than GoA did, in my opinion, as the main antagonists were the very dragons we’re expected to challenge in the game. There were a few twists and a few frustrations. But the ending definitely had a bit of a wow-factor to it.

The greatest part was the action. It was relatively non-stop, but done in a way that isn’t overwhelming. We get a lot of build-up for the first big victory which allows us to get to know the characters and exactly what they are capable of, paving the way for the subsequent battles to be told in an increasingly swifter manner without feeling like you missed anything.

All in all, I definitely enjoyed it. Once again we have to keep in mind the purpose of these books: they are to fill us in on the story of the game. As such, we can’t expect Tolkien-level writing since it needs to be accessible to people who may not be regular readers. But for what it is, EoD provided an easy to read, enjoyable adventure that was well-written and dramatic. It gave us a ton of answers and even more questions, and really allowed us to see what challenges we are faced with once it’s our turn to step up to the hero plate in Guild Wars 2.

To The Readers: What did you guys think? Better or worse than GoA?  Favorite characters / parts? How do you think this will affect the stories in GW2? Any other forum discussions / reviews I missed, let me know!
Discussions: GW2G | Quaggan | GW2 Forums | IncGamers
Reviews: Hunter’s Insight | MMO Gamer Chick | JohnnyV

So now for the spoiler-ridden in-depth part, follow the jump
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Ghosts of Ascalon: Review


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Spoiler Warning: This Ghosts of Ascalon review is spoiler free only up until the indicated point. 

So I finished reading GoA today on my commute to work. And well…. I was disappointed.

First of all, I thought this book wasn’t terribly well written. I’ve never been a fan of Jeff G’s writing style, at least not in his fantasy based-on-a-game books, even keeping in mind that it’s probably dumbed down to cater to gamers, not heavy book readers.

Ghosts of Ascalon ReviewThe awkward use of certain writing and plot devices at random points with no real use annoyed me (that ridiculously misplaced run-on sentence describing the scribe in the dungeon…), his abuse of repetition (trapdoor used 5 times in 2 paragraphs, “he said…she said…they said..said said said”), and random and terrible grammar (“They reached the top. Dougal feeling like a supplicant in the great temple.”) was really distracting from the story.

I also have a hard time enjoying when major plot points are told to us through characters but not shown. I understand that the book series’ aims to bridge the two games, but something about having a character go on for 2 pages telling the stale of what happened to this timeless hero of the past is dull, especially since it happened about four times. The book fell in this awkward no-man’s-land between trying to tell us of this current adventure that had a lot of potential while simultaneously bridging 250 years of lore.

The movement of the plot was slow; by the time real action actually started happening, it was 30 pages from finishing, and then it just -ends- abruptly.

That said, the characterization for the most part was great, and really what saved the book from being a total disappointment. I got a good feel for all the characters and races, although I’d argue it was almost stereotypical. I’d give this a C rating overall – enjoyable as a veteran Guild Wars player and fan of lore in general and decent characterization made it worthwhile. But it falls short in pacing and conclusion that left me feeling unsatisfied.

*Warning: Spoiler heavy beyond the jump….
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