Author’s note: As an author, I enjoy a bit of artistic license and have a great deal of fun writing articles and stories from the point of view of my characters/avatars. While this article is written by Belzan the Talk Tyria (TT) author, it is written in Belzan Furu, the GW character’s voice and from his perspective. I hope you enjoy the change of pace.
Statue of Caudecus in Beetletun (pic courtesy of GW2 Wiki)
Caudecus. Why is it every time I hear that name or see the smug look on that statue’s face I immediately become angry? Maybe it’s because he is so smug, sitting there in his mansion whispering conspiracy into the ears of any who will listen. He thinks he is above the law and treats the Ministry Guard as his own private army. He’s a thorn in the side of the Seraph and many believe him to be an outright political rival to Queen Jennah. I for one don’t trust him, but then I’m a bit biased; I was born in Beetletun and I’ve seen how it has changed since he settled in the area.
To those living in Beetletun now, he’s a bit of a celebrity. He expanded the little farming community, plopped down a mansion, and built a carnival to distract everyone from the problems in Kryta. That’s right, I said “distract.” That should be clue enough right there of his intentions. Elder Hezron would never have tried to distract villagers from the threat of danger, he would have enlisted aid to defend the shire, as he did in 1072 against the Undead Hoardes.
Hello and welcome everyone, BigCat72 here with a new article for you today! I will be going over the recent release of the Guild Wars 2 engineer class and some of the conversation surrounding him. There is much to talk about so please pull up a chair, grab something to drink and lets rocket jump into this! The Engineer is a brand new class that was released not too long ago and shows off just how much has really changed in the past 250 years of the Guild Wars universe. From bows, arrows, swords and shields to guns, mines, flamethrowers and grenades! Guild Wars 2 – Engineer Skills
It’s tough to talk about the sylvari because there’s still so much we don’t know about them. The newest of the playable races, they’re the only ones we haven’t encountered in Guild Wars and so we lack any hindsight for their existence or basis to really compare to. The state of their design also adds to the enigma; due to their nature as “plant-people”, their physical appearance is very important to understanding how they work in general. Do they use the sun for energy? What effects does seasonal “birth” have, if any? Etc.We won’t know for a while, and until then our primary source of information comes from the sylvari characters we encounter in the two companion novels. Which brings us to Caithe, the most well-known sylvari of them all.
Appearance: Despite the cartoonish original design of the sylvari, Caithe’s looks always seemed much more elegant. Specifically, her current 3D model skin tone is fleshy and short silver pixie hair is..well, not particularly leafy. However, in most of her concept drawings her skin has a greenish tint to it, as we’d expect from her race.
There’s yet to be any official word on her season, but most fans believe she is winter due to her cooler and more subtle features, as well as her darker personality.
Whether or not she’ll get a model re-design as well has yet to be determined. There seems to be no real indication of it so far.
Personality: Like most of her people, Caithe has an innocent, almost brutal honesty that makes her companions a little uncomfortable at times, especially when she points out those awkward yet obvious things nobody seems to want to bring up. This is especially true when she speaks of Rytlock and Logan’s rather entertaining banter. She’s blunt and doesn’t really care for fickle nuances and sometimes simply cannot grasp metaphorical language.
She also differs from general conceptions of her race in a few ways. Most notably, it’s been stated that Caithe has a more fearless nature, willingly “seeking the shadows” to find truths that most others shy away from.
It has only been a score of years since the first twelve sylvari awakened from the branches of the Pale Tree; a handful of lives scattered into the world like petals on the wind. These Firstborn were quickly followed by others, more and then more, until the Grove was born in the heart of the Caledon Forest. Caithe was among those first to step upon the earth of Tyria, but where the others turned toward the sun, she sought shadow. While her fellows revel in the beauty and joy the world has to offer, Caithe has never been afraid to gaze into darkness–or to seek truths that others fear.
A slow grin began to appear on Magnus’s face, extending into his eyes. “The people of Lion’s Arch are my people. I have chosen my battles. ” Magnus shook his head and laughed ruefully. “The world is changing, Eir Stegalkin. You must change with it. Perhaps I should ask you to join me. Get some sun on that lily skin.
The pirate city of Lion’s Arch is a place of great contradictions; mortal enemies walk side-by-side in relative peace, it is built upon the combined ruins of the former great and righteous Krytan capitol city and the lowly and broken debris of wrecked pirate ships –it is a city of heroes and a city of villains. It follows that the big cheese of such a place would be rife with contradictions of his own; Magnus the Bloody Handed is such a norn.
Thought to be Magnus (although, Magnus has 2 eyes, so possibly not!)
Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.
Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.
Spoiler Warning: This article contains significant spoilers for Edge of Destiny, and minor spoilers for Ghosts of Ascalon.
Writing about Logan is like writing about two or three different personalities that evolve during a story following what seems to be the engine that runs Logan’s life: his emotions.
Let’s start from the beginning.
Logan Thackeray, descendent of Gwen & Keiran Thackeray, is, first of all, a little brother. And like every little brother in the world (Tyria included) he looks up to his older one in awe. Dylan Thackeray sure is a good role-model: a strong fighter, passionate about his kingdom, and sure about his place. He is a Seraph, and we may very well say he is The Seraph. Dylan is the stereotype of the soldier, his strongest desire being only to protect his queen and fight for her as her champion, something he never had the chance to do. Because of that, he has his first reason for annoyance towards Logan when he becomes Jennah’s champion. Being the younger brother of someone that seems so perfect and sure about his way is just too much for young Logan, who at first chooses to play the role of the rebel. Instead of joining the ranks of the Seraph (where Dylan always thought his true place was) he becomes a mere scout-for-hire who works for caravans near Ebonhawk, almost a mercenary in the eyes of Dylan who always looks down on him, denying Logan that big brother relationship he always looked for, and that he will finally find with Rytlock.
We get to sit in the (sometimes) plush comfort of our homes, and travel the world with our fingertips. Often we will immerse ourselves so deeply that the journeys we undertake become embedded as tangible memories, with the associated emotional connections. This is especially true for those of us who consider ourselves “explorer types” in game! Think about how much joy you get finding a new place the devs have carefully laid out, seeing that awesome vista that a few artists worked hard to sculpt from their minds, and yes, finding that rare shiny on the mountain top that only someone brave/foolish enough to climb could ever claim. (The author raises his hand tentatively)
Yes, it is wonderful to travel… Even better when we do not need to leave our seats.
One of these homes is mine, now to remember which one it is!
But what about our home away from home? What about the place we virtually hang our hats? Where does it rate in the grand scheme of things, in this world we have chosen to spend an undetermined amount of time per day or week exploring?