As promised we sacrificed our precious sleep so we could upload yesterday’s video’s as soon as possible for you – not just because the line to play Diablo III would be significantly shorter before the Koelmesse doors open for public.
Here they are: Three video’s of Sylvari Guardian gameplay. Notice the Asuran cuteness halfway the second video and the epic boss battle in the third. More on these vids can be found in our Day1 article.
Disclaimer: Due to a sound issue the volume was capped and might be distorted. This is a problem we should be able to avoid in the future. Our apologies.
Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.
Our objectives today were straightforward: Get to Cologne, check in to hostel, check out the GamesCom location, meet ArenaNet members and meet the fans. Even though this list appears simple the outcome was different than expected. Of course we learn from our experiences and everything can only go better from now on *crosses fingers*.
Pardon my obvious Colin reference, but I feel this new skill acquisition needs to be brought into further review even before the Gamescom demos begin. Allow me to further quote the man with the golden smile.
“We just don’t want players to grind in Guild Wars 2. Noone enjoys that, noone finds it fun; we want to change the way that people view combat.” – Colin Johanson, GW2 Manifesto
If this is the case, then why does this new skill system exist?
Looking forward to hearing about the new demo that will be premiering at the upcoming GamesCom convention? We sure are! Representing TalkTyria this year will be Karasu and Wulf. We’ll arrive early at the party to make sure you don’t miss a thing.
New playable Demo!
We’ve all seen how the human and norn will start their quest throughout Tyria. Now also the seed behind the charr’s story will be revealed at the charr starter area.
Rather see some high numbers? Well, following this week’s sylvari overload you’re finally going to see them in action as a new playable race, as well as the asura. All geared up and ready to battle some Orrian enemies. Expect loads of video footage of them being uploaded here or on our partner sites, more on that below.
Also in the demo and something brand new we’re going to see is 5v5 Player versus Player at the ESL booth. How will the European guild Boon Control stand up versus a well-trained developer team consisting of Izaiah Cartwright, Jon Peters, Jonathan Sharp, John Corpening and Tirzah Bauer? Only one way to find out! These periodic matches should be streamed live by ESL. We’ll try to put up a link as soon as we can.
For the more creative types there will be a much more advanced character appearance customization available. I’ve also picked up a hint that the revamped dye system is in place to give you even more options!
I once knew the great centaur Ventari. We oft debated the human-centaur war over a campfire in Maguuma or the Tarnished Coast. He was wise and I learned a great deal from his teachings, even though our time together was short. He saw the conflicts between our races as wasteful and unnecessary considering the long history of peace our two races enjoyed. I was more concerned with the White Mantle and dodging roving packs of undead at the time. The centaurs were more of a nuisance to me than anything else.
Ventari and me under the Pale Tree sprout, circa 1078 AE (in game GW footage)
His words changed my opinion of conflicts in general. We had a common enemy in the White Mantle, yet we continued to battle each other. Ventari argued that the centaur were too proud to back down, while I rebutted that the humans were survivors. Neither of us could easily determine the reason for one race’s enmity for the other. Sadly, over a century after Ventari’s passing, the human-centaur conflict hasn’t changed.
What has changed, however, is the Pale Tree. Long after Ronan planted his seed; long after Ventari cared for it and laid his marble tablet at its base; the tree began to sprout…uh…children. These children are called “sylvari” and they have begun to make a name for themselves. I took some time this week to talk with as many sylvari as would sit with me over a cup of toadstool tea about their race, Ventari’s teachings, and their thoughts on Tyria and the Elder Dragons.
We here at TalkTyria are excited to bring you guys our first interview with ArenaNet! The lovely ladies Ree Soesbee (Lore & Continuity) and Kristen Perry (Character Artist) were kind enough to answer some of our questions regarding the mysterious sylvari lore, their emerging place in Tyria, and a few other tid-bits regarding the story of Guild Wars.
So let’s take a look, and enjoy!
Q: Can you tell us anything about new about the Nightmare Court? Like how many of the sylvari have joined (population percentage, maybe)? Can players choose to be a part of it, or are there any related titles? Who started or leads it? Ree: The Nightmare Court is going to have a lot of coverage in my blog post for Sylvari Week, so I don’t want to spoil too much of that! I can answer your direct questions, though. The population of the Nightmare Court is roughly ten to fifteen percent of the sylvari. As with all enemy groups (the Sons of Svanir, the Flame Legion), players may not join the Nightmare Court. The Nightmare Court began during the time of the Secondborn sylvari (the second generation of sylvari born from the tree, about six or seven years after the Firstborn). The Nightmare Court’s current leader is the Grand Duchess Faolain, who is a Firstborn. She converted to the Nightmare Court and was not part of its original inception.
Earlier today I was thinking about what we know about Guild Wars 2’s new race, the sylvari, compared to the existing ones. Each race so far has had its own strengths, but also its own inner turmoils. For the humans it is the tension between the Ministry Guard, the Shining Blade and the Seraph. For the norn it is their dealing with the Sons of Sanvir and for the charr it is the Flame Legion Shamans stirring up trouble.
For the sylvari the tension is likely to come from their dealing with the Nightmare Court.
On my own blog I mentioned how it’s possible that the Pale Tree has some wider connection to the welfare of the planet, and how it might be imploring the sylvari to deal with the growing threat (no pun intended) which the Elder Dragons pose.
The sylvari have popped up in the 23 years preceding the events of Guild Wars 2. They emerge from the Pale Tree fully grown and are forever linked to it. Whilst they are growing inside the tree they experience dreams through which they learn the knowledge of their race. They also report that they experience nightmares – however, most sylvari attempt to ignore or at least not pursue any further knowledge of them. The sylvari that do embrace these nightmares are called the Nightmare Court.