Dear People of Tyria…


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Please start asking more intelligent questions.  I mean, seriously, “why?” is most definitely not a valid question unless the precursor to said question is a definitive statement.  That being said, I will not introduce myself, as well as my goal and purpose.

I am Bamff (Not Blamff)

First of all, I am Bamff, a genius in my own right.  I am currently working on many fantastic inventions, the most current being the stealthometric module, or simply, a cloaking device that also works in reverse.  And by works in reverse, I don’t mean that it is simply able to uncloak the user, but it is able render anything nearby, that is currently invisible, visible.  My specialty, however, does not quite lie within the alchemagical realm.  I am, moreover, focused on rapid hydrugic photosynthetical replication.  To you common folk, that would basically mean farming.  I study the genomagical makeup of the flora, and am able to extract long-lost magic from within.  Plants are excellent windows into the past.  Through generations and generations, they extract nutrients and neutromagical elements from the ground.  Plants are practically timecapsules filled with magic!  But I digress.

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On the Subject of Guild Loyalty


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My initial reaction to the multi-guild news from PAX-Prime was pretty harsh, I admit. Anybody who’s run a guild knows how stressful and consuming it is, and we know how players can be. So for many past and hopeful future leaders, they’ve met this news with mixed emotions, and most of us initially against it are in the vast minority. I feel a lot of it has to do with statistics; a very small number of gamers have been guild leaders in comparison to those who are simply guild members or guild-less to boot. A smaller number still have lead competitive / progressive functioning guilds, so it might be hard to understand why we feel the way we do.

I know how it is to be on both sides, as a member and a leader, and so I understand the relief that the majority of players feel. The multi-guild system is an interesting shift in power from leaders to members, perhaps humbling, but is it necessarily a good thing? Like it or not, guilds within games are a system of politics, and politics have proven that a true democracy, one in which the people are all equal in power, rarely works out well. Imagine a military in which all ranking officers have equal jurisdiction. Imagine a school where the students have the same say as teachers.

When it comes to things like this, hierarchy & bureaucracy are needed and more often than not the ‘citizens’ either don’t understand or resent the system by proxy, without realizing why and how it works. Of the games I’ve played, the most successful guilds always have a strict system of leaders and members. Some even borderline tyrannical (not that I agree with that sort of system). Strong leadership and loyalty to a cause is needed for success. And that kind of brings me to the central point:

Guild Loyalty – What & Why?
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The Asura Aesthetic: Playful Functionality


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One of the really nice things about the asuran race is the way that they have not fallen back on “intelligence” meaning “modernist”. Being so blessed with intellect, the asura could have easily fallen prey to the overtly functional style of design and only been concerned with creating structures which served a purpose and nothing more. Rata Sum could so easily have been a city of blank grey cubes; flat and faceless entities which, whilst perfectly serving their purpose, offered up no example of imagination or life.

The plants and magic provide mystical light sources

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GuildWars2 Machinima: Thoughts and Suggestions


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A game’s community consists of a wide variety of aspects. Today I want to talk about a part of the extended experience offered by a game’s community: player-made videos. Otherwise known as Machinima. For years now YouTube and other video sites have been swarmed by videos of gaming footage, music video’s, series and even South Park episodes entirely created in-game. It allows players to enjoy the game in new ways as a self-sustaining part of community plus it offers free promotion to get your game out there.

Now the current development of GuildWars2 had me worried for a bit. There’s no way to unlock the camera angle at the moment and even other features such as spectator mode are still early in development or just under discussion. Wouldn’t it be cool to receive some freedom with the camera so you can really enjoy the environments around you, or get that perfect angle for your scene? Or maybe you want to show off a great kill you scored in a recent PvP match.

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Thoughts on the Multi-Guild System:


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During PAX Prime, among all of the demo and PvP playing there was also a myriad of panels from the ANet team. Most of the information wasn’t strictly news, but we did manage to snag some tidbits about the upcoming guild system. Although it is far from complete, the biggest announcement was the structuring of guilds and their relation to accounts.

Here’s the set of relevant information:

– Account belongs to a guild
– One Character can represent multiple guilds
– Can choose to not represent a guild
– Earn influence with guild
– Perks: storage, ect… bought with influence.
– Use influence to make keeps harder to take in WvWvW

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My oh my.. the New, New Guild Wars 2


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Those were pretty much the words I had in my mind as I read through the blog post by Jon Peters on what the new demo at Gamescom/PAX will encompass.

Instantly, he starts off with:  As a company, we like to say that we iterate on our game—a lot.

And I was thinking of 2 things. First, this is going to be exciting. Little did I know how right I would be on so many levels. And second, ArenaNet, I love you guys, I really do, but you have to stop telling us in every single blog post that you guys “iterate and reiterate”. Seriously, it’s in almost every blog post. And frankly, I’m getting slightly annoyed.

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Guild System: One Guild Too Many


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This has been a hot topic among friends and I. How do you feel about what has been said about joining guilds in Guild Wars 2?

Ideally, I want guilds to be much harder to create and for loyalty to not punish guild leaders. In GW1, leaders and officers had to pay for invites to the guild. That in my mind ultimately makes the new recruit more valuable than the guild itself. Continuous recruiting adds up in costs. Of course, if you’re one of those guilds who makes others pay (you jerk!) then this doesn’t apply to you. If I could have it my way, no one pays anything. If the recruit leaves, he has to wait a few days before he can join another guild again. If he gets kicked from the guild, then he can immediately join another. The reverse may be preferable depending on how you look at it, but this is not what this topic is about.

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