It’s dance time!

/dance… Possibly the most used command in Guild Wars, except for /resign (which always bring a very bad mood so we won’t talk about it.)

It’s not a Guild Wars-only feature, but some nights in Kamadan really look like a disco!  For the non-GW players, once you type the /dance command in your chat, your character starts dancing (and each profession and gender has its own moves.)

Since GW2 is improving on nearly every aspect of GW and it looks like devs are not leaving anything to the fates, I wonder what they have in mind about dancing… Continue reading

Hypnotized, Mesmerized…By What the Fans Believe

Mesmers are an iconic profession in Guild Wars. You either love them or you hate them, but it wouldn’t be Guild Wars without them. The same is true, in this author’s opinion, for Guild Wars 2. Three professions have yet to be revealed and ANet has all but announced that we will see mesmers making a return in Guild Wars 2. Many fans are eagerly awaiting more information about this profession and are hopeful for their return. This article serves as part introduction, part discussion, part speculation, and part homage to mesmers old and new. Continue reading

A walk in Divinity’s Reach, European District

The amazing “Human week” that Anet offered us these past days has spread some light on the most known -yet to be discovered- race of all Tyria; all Guild Wars players are very familiar with humans, some are even bored of playing them and look forward to pass to the “enemy lines” and try some furry fighting. To a humans enthusiast like myself though, the last week represented another reason to like even more this race and learn something new about it: mix that with my european origins and some writing inspiration and you’ll see where we are going here…I’ll do my best to guide you through some places in the human capital of Divinity’s Reach, being them real places in Italy, Europe, or just in my mind.

First stop: Divinity’s Reach


France, Mont Saint Michelle...or should I say Kryta?

Another day gone...will centaurs attack tomorrow as well?

The shape…the colours…this sight is breath-taking, something worth fighting for! It shines in the Krytan planes, spreading hope and warming hearts with courage…there’s never enough courage when it’s down to fighting centaurs

Continue reading

To Err is human… But That’s Why We Love ’em.

A little late on the train, but here goes!

Ah, humans. It’s hard to imagine them being interesting; people are people. We are human, after all, and we’ve been playing humans in Guild Wars and other games for decades.

But with the information handed to us this week, we’ve been given a little more insight to what will make people tick in Guild Wars 2. They are considered the elder race of Tyria, and the one that is in danger of dying out ; a lore twist that breaks a lot of fantasy conventions.

What has changed (or hasn’t changed?) about the humans? How are they adapting to being dethroned as the king of the hill of races? What are they focusing on?

Well, let’s take a look. Continue reading

Queen Jennah of Kryta

Spoiler Warning: This article contains significant spoilers for Edge of Destiny and minor spoilers for Ghosts of Ascalon. 

And so it is: human week has concluded & we’ve got a lot of tasty information regarding the race as a whole. While we’ve been given a little more insight to their mysterious monarch Queen Jennah, she is still a figure who’s hard to understand and plays a role in Guild Wars 2 that’s yet to be determined. Needless to say, a huge war has erupted among the fans of Tyria in regards to whose side they’re on.

Considering she is the Queen of Kryta, and essentially all of humanity, we still know precious little about Jennah and her true goals and motives. We’ve gotten a handful of tidbits from few sources: passing mention in Ghosts of Ascalon and a few cameos in Edge of Destiny, along with what we learned in human week.  This forces us to kind of piece together what she’s all about. One big issue is that a lot of the information we’re getting isn’t really factual at all but rather opinions from the people around her, which makes it difficult to pin-point exactly what’s going on.

One reason I think she is unpopular now is because of Logan. He’s lost a lot of credit with fans due to his actions in EoD and their “romance” has painted a confusing and unpopular picture of Jennah. Still, I find her to be extremely intriguing and am probably in the minority of fans who support her. Many see her as a manipulative selfish monarch at worst, or needy little girl at best. I fully disagree. I’ll get into that later but first, let’s take a look at what we know for sure so far.

Continue reading

All I Want For Christmas Is Engaging PvP

One could say that PvP was the driving factor that provided Guild Wars 1 with such longevity. Guild vs. Guild matches, Heroes Ascent, Random Arena battles; one could spend their time doing nothing but PvP and keep themselves occupied in the game.

So why then is PvP one of the most hush-hush aspects of Guild Wars 2 we’ve heard about so far? Some negative Nancies have speculated Guild Wars 2 won’t focus nearly as much on PvP. I’ve even seen some people go so far as to say Arenanet is struggling with balance issues. Neither of these people have played the game yet, but the negative Nancies can’t help themselves.

Instead of talking about what Arenanet has talked about so far, isn’t it more fun to discuss  what we want to see? Who doesn’t love filling out a wishlist?

Here’s mine: Continue reading

From Tabletop to Laptop: Putting the “RPG” back in MMORPG

What is your story?” If ever there was a tag-line that encompassed the major difference between Guild Wars 2 and its predecessor, it is this. It is not the new skill bar. It is not the new playable races. It is not even the new combat system. Quite simply: it is the story. All sequels and expansions address game play and add new content. Guild Wars 2 adds a something MMOs have been missing for a long time: Role-Playing.

Several months ago Ree Soesbee, Lore & Continuity Designer for GW2, wrote an article about the personal story of GW2. I recommend giving it a read, if you haven’t already, before you continue reading this article. Ree covers a lot of ground talking about how GW2 will be taking a lot of steps toward making our game play experience something, well, personal. Skipping over the dynamic events system for a moment, I would like to focus on the personal story and what it offers to both hardcore and green role-players alike. Continue reading