Guild Wars 2 Charr Week


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ArenaNet charrged up the hype machine this week with a look into another one of Guild Wars 2’s featured races: the fearsome charr.  As promised in Monday morning’s post, they took a spin through many of the aspects of the charr: their starter area, their voice-work, the visual design behind their race, and some exciting new lore accompanied by images and an epic video of the Black Citadel.

The week kicked off with a post by Devon Carver, a member of the content design team who has contributed to the charr starter map, talking yet again about the benefits of ArenaNet’s iterative process and how their willingness to go back and change things has really strengthened the design of the game.  Very little of what he said about the process of feedback and iteration is new to people following the game’s development, but it still gave readers a nice glimpse of what to look forward to as a charr.

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The Skritt


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The latest in-depth lore post on A-net blog was about the rat-like race called the Skritt and wow, it was a good one!

 

The Skritt are a race of rat-people who was forced out in the open world from their homes underneath, like the Asura. What is not like the Asura though, is the Skritt’s brain and intelligence, the actual way it works: while the short sharp toothed geniuses are the smartest race in Tyria (each one of them is as smart alone as in team) the Skritt’s intelligence is positive correlated to the dimension of the group…the more Skritt there are, the more intelligent they get!

Their unique way of trasmitting information between race members allows large groups of Skritt to better and faster understand their surroundings, it is like if their faster comunication techniques would allow them to gain more benefits from information shared in a limited time than any other race, therefore the more Skritt are gathering and sharing info, the more the group’s intelligence will be precise and brilliant. At the point where even an Asura would risk entering one of the Skritt’s camps.

Skritt weapon carrier = Skritt Warrior

Their body form pushes them towards sneaky combat styles, the Skritt are no match in physical strength to anybody but what they lack in personal power, as for their intelligence, they gain within a group: Skritt attack in large groups and, like mice, with their high birth rate they have to be killed fast in order not to give them time to create larger armies.

Asura and Skritt were at war during the time they both lived underground, a war that has been revitalized on a different battlefield when the Dragons awakened.

While Asura adapted perfectly to the new life, Skritt had some trouble due to the loss of unified big groups that are so crucial for them, due to their escape from the Dragons.

A race with such a high rat-like birth rate (a female Skritt can give birth 3 to 5 times during a lifetime) will surely start to threathen others as long as they have enough time to multiply; I can easily see them playing a not-so-secondary role in the event chain. The true danger of this race is the combination of their fast growth and ever growing strenght to the almost total lack of a true leadership with a unifying political strategy. These rats are like a virus that spread throughout Tyria without a path, they multiply and steal technology from whatever they can land their hands on, quickly becoming as powerful as other “bigger” races.

Their strength though, is very delicate: as soon as the group is divided, their power is greatly reduced. The key to defeating the Skritt is to take down the head in order to let the body parts scatter: once divided they won’t put up much of a fight anymore.

The whole idea of their powerful group intelligence being able to understand even advanced technologies it’s fascinating: what if a skritt colony invades an outpost and lay its hands on some weapons and armors for enough time to understand how to replicate it? We would then end up with a high number of mice well equipped with a random leadership. A lot of awesome dynamic events coming up!!!!!

Skritt bike riders...no mercy...

 

 

 

 

 

 

 

 

 

 

About the author:  Ubi Maior is a student from Italy, long time GW player and fan. He found in TT a place where he can contribute to the community by sharing his ideas and opinions, and he hopes you enjoy his thoughts! He’d love to hear yours. He can also be found on twitter.

 

Guild Wars 2 Profession Repsonse : The Commando. Why not?


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ArenaNET threw us for a loop today when they surprised everybody with a full blown profession reveal of the Commando for Guild Wars 2. With the goal to make GW2 a genre-breaking redefinition of what it means to MMO, the Commando aims to seduce the FPS crowd, a notoriously hard to please demographic. Despite the challenge, Anet is confident that fans of games like Mass Effect, Call of Duty, Angry Birds, and Counter Strike will  find a home in this one profession alone.

The SkillZ:

The commando, as one would expect, is well versed in technological warfare of the highest degree. With his finely honed skills, he can use advanced weaponry that the other professions can barely comprehend (and one might worry about the prowess of an Asuran commando). His cache includes a vast collection of varied hand grenades that can do everything from blind, blow stuff up, and explode into an army of kittens. His night vision goggles enhance his already super-human perception into hi-def, useful for night-time fighting, deep subterranean redstone farming, and other unsavory uses. Lastly, his impressive arsenal of vehicles ensures that the commando and his allies will be able to traverse any terrain the world can throw at him. Unnatural blizzards? Creepy forests of crystallized vegetation? Unforgiving whirlpools of impending demise? No problem, officer.

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The Future of Guild Wars 2 From The Future


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If you are reading this, then the scientists working with the Large Hadron Collider (LHC) have finally developed the ability to send small packets of information via a telepathic link back in time to any person. Sadly, no DeLorian is involved. It’s all very complicated, but you’ll have to take my word for it, but, I digress, for the information I bear concerns the future of Guild Wars 2!

The year is 2016 and Guild Wars 2 is still going strong for 4 years (Guild Wars 2 is released on April 26 2012) with over 7 million active accounts which is slowly increasing every day. After 3 years, Guild Wars: Utopia was finally released as a GW2 expansion. It allows players with linked Guild Wars and Guild Wars 2 accounts to travel through both games as a Chronomancer and it adds a lot of unique “what-if” campaign quests (What if the mursaat were actually pretty cool dudes?). However, over the 4 years, the game has become…different. Different in that it’s now a carbon-copy of Guild Wars. And what I mean by that, is that the Guild Wars 2 has become a mindless routine rather than a game boasting grand explorations and adventures with your comrades. Continue reading

‘Hyleket,’ Anyone?


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This is about a rather trivial change in the language of Guild Wars 2, the name-change of the race of frog people from “heket” to “hylek,” and why it pleases me.

One word has changed. The nature of the hylek really hasn’t changed at all. They are a sentient people with which we as player characters may have peaceable relations or full-on warfare. We see that they still look very much like the frog-men we’ve all come to love stomping on. Their tribal culture seems relatively unaltered. They are still more or less behind on the technology curve, since they have to trade with other sentients for weapons and other goods. The hylek are in most ways indistinguishable from the heket – which leads many people to beg the question “why change the name at all?” What purpose does this serve?

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Thief in the Night


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Thieves, oh how we despise them. Always out to steal some lady’s purse and get away with it. They are harbingers of evil! Or at least some people like to think so. A lot of complaints have been flying around about the upcoming profession’s name. People think the name ‘Thief’ is too demeaning and symbolizes it as doing things that aren’t necessarily for the greater good, unlike what ArenaNet has said about our characters being heroes.

But think about it. How is a name like ‘Necromancer’ any less demeaning than ‘Thief’ is? The act of raising the dead (or at least trying to) is grotesque in our world, and just as despised, if not more, as thievery is. You have to think of it from ArenaNet’s mind. And if I am thinking straight the reason why they chose a name like this is because it describes how the profession acts and plays like. If it plays like a thief, then call it a thief.

Picture of the Thief

The Thief! OMG!

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The Iterative Process, or “how we plan to bring you the best game possible”


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Iteration, or the iterative process, is something ANet has discussed many times. It accounts for changes between versions of their games. Each GW update involves iteration and iteration accounts for the content and mechanic changes we see between GW2 status updates. Put simply, the iterative process is simultaneously responsible for what makes the Guild Wars franchise worth playing and what is delaying the release of GW2. Over the past years and coming months (I refuse to think of GW2 as over a year away) we have enjoyed teasers, concept art, videos, updates, interviews, profession reveals, and demos of GW2. One thing has remained constant about the information we receive about GW2: nothing is set in stone.

Isaiah "Izzy" Cartwright (left) and Martin Kerstein (right) at Gamescom in 2010 (from ANet's Flickr)

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