Zojja: Famed elementalist and former member of Destiny’s Edge.
“Where does he get those wonderful toys?” – The Joker, Batman
Elementalist Profession Series Part 2
In the first installment of the series I talked about the weapon skill bar with the intent of giving you, the reader, a sense of what each weapon and attunement felt like to wield. Today I will be talking about the utility skill bar, which allows for a lot of versatility in play style and complements the strengths and weaknesses of the weapon skill bar. My goal for this article is to give you a quick and dirty understanding of the different types of utility skills, make a case for when to use which ones, and offer a bit of advice on how to maximize the benefit of many of these skills by using traits. Follow along below for more information.
Good ol’ Master Bronk taught me the benefits of superior firepower. He liked to say, “When it comes to besting the enemy, there’s no such thing as overkill.” – Asura Biography
Elementalist Profession Series Part 1
So…you are considering making an elementalist in GW2? You wanna control the weather, eh? Make things go *BOOM* *ZAP* *SPLASH* and *CRUNCH*? This article series can help with that decision. In this first installment, I plan to talk briefly about the history of the profession from GW1, race-specific skills that complement the profession, attunements, and weapon skills; all of which are important to consider from levels 1-30 or so (the history lesson is a bonus).
What this article series is: This series is meant to be a quick and dirty guide and advice column about the elementalist profession. I hope to promote discussion and encourage people to play this fun and versatile profession. This is primarily written for PvE gameplay.
What this article series is not: This is NOT a comprehensive strategy guide on how to play the elementalist profession. It does not include a list of all of the skills/traits with commentary. It does not discuss PvP strategy.
I can be long winded in my articles, but I’m also a big fan of tl;dr, so I’ll include that at the end of each section.
I was a noble, a fancy Memser, and a vision in pink and purple. I was the most flamboyant man in Tyria – really, a Mesmer in pink/purple armor, you think you can top that? – and I was gorgeous. I slicked my hair back as I admired my reflection in the mirror. No, I wasn’t going to go all cray cray and ask the mirror who the fairest of them all was because I knew in my heart that it was me. Period.
Though I was born to riches and a silver spoon – literally – in my mouth, I knew I didn’t want to become one of those fat, jolly men who bathed in gold and didn’t give a tinker’s toot to the plight of the less fortunate. Yeah sure, we were rich now and could afford all kinds of luxurious fabrics and exotic meat from the land of Tyria but we should never ever tempt Fate because the cosmic universe just loves to throw you a curveball when you least expect it. And what that happens, all you horrible human beings who’ve never known hardship will be thrown out on your asses and starve to death.
And seriously, dolyak meat? Really? What the hell is wrong with you people?
With the eighth Guild Wars Halloween coming to a close (we had two Halloweens in 2008, if you recall) it is time to work on our Sweet Tooth titles, time to dye our new costumes, time to sport our new Tricornes and Reaper’s Hoods, and time to look forward to the future.
But let us not forget about the past.
Halloween 2005 was the first holiday event ANet introduced. Before the time of titles and expansions, Mad King Thorn’s influence spread only over Lion’s Arch and Droknar’s Forge and only 4 treats were available to players. The hat that year was the Pumpkin Crown and sadly, it’s the only one I don’t have. You see, I was new to GW then. I had just started playing in September 2005 and knew nothing of this new event. Instead, I helped hand out candy that year.
Still, it was the start of numerous annual events from April Fools Day to Talk Like a Pirate to the longer lasting, and more well known, Wintersday, Dragon Festival, and Canthan New Years. Interestingly enough, there are no Elonian holidays… Lots of consumables to be had for titles and lots of hats and special items to share and show off.
SPOILER ALERT! Please be forewarned that reading from this point forward is going into material covered in the book Edge of Destiny and from an impromptu Q&A with Lore Master Jeff Grubb!
“Snaff might be the greatest Asura in history and it’s not because he is the smartest but because he is personable and treats others with respect.” – Jeff Grubb, PAX Prime on Sunday.
Hello and Welcome everyone, BigCat72 here with a new post for you today on a subject that has been on my mind for the past month! Snaff, the Greatest Asura! I didn’t feel I had enough information on the subject before to write out what I wanted to write, but thanks to being at PAX Prime and being able to speak with Jeff Grubb in a pseudo 1 on 1 Q & A, I feel confident with the information I can bring to you today! I will start out by going over what I do know of him from the book and then move into the information that I later learned while having a pleasant discussion with Jeff Grubb.
So here we go, I hope you enjoy it as much as I enjoy writing it.
Those were pretty much the words I had in my mind as I read through the blog post by Jon Peters on what the new demo at Gamescom/PAX will encompass.
Instantly, he starts off with: As a company, we like to say that we iterate on our game—a lot.
And I was thinking of 2 things. First, this is going to be exciting. Little did I know how right I would be on so many levels. And second, ArenaNet, I love you guys, I really do, but you have to stop telling us in every single blog post that you guys “iterate and reiterate”. Seriously, it’s in almost every blog post. And frankly, I’m getting slightly annoyed.
I’m having a hard time balancing how very full and exhaustingly interesting the second day of PAX was against how incredibly quickly it seemed to fly by.
I was incredibly lucky enough to not be bucking for a shirt or a party pass by the time day 2 rolled around, which meant that while I was far from the first person to the booth (I’m guessing it was closer to number 200 or so), I was one of the first people to the demo stations themselves. This means my day started off right off the bat with a spin through the high-level asura engineer.
It’s been mentioned that some classes, like the guardian and the engineer, can take a bit more finesse and mastery to play to their fullest extent than other, possibly more straight-forward, classes. From my experience, and the experience of a few other fans I spoke with, that’s very much the case. I enjoyed the engineer, but I was never expecting it to be my favored class anyway, and I think it’d take a while longer playing the game to get really comfortable with the profession. That said, I did very much enjoy my time in the land of flamethrowers and equipment packs.