Guild Wars 2 Charr Week

ArenaNet charrged up the hype machine this week with a look into another one of Guild Wars 2’s featured races: the fearsome charr.  As promised in Monday morning’s post, they took a spin through many of the aspects of the charr: their starter area, their voice-work, the visual design behind their race, and some exciting new lore accompanied by images and an epic video of the Black Citadel.

The week kicked off with a post by Devon Carver, a member of the content design team who has contributed to the charr starter map, talking yet again about the benefits of ArenaNet’s iterative process and how their willingness to go back and change things has really strengthened the design of the game.  Very little of what he said about the process of feedback and iteration is new to people following the game’s development, but it still gave readers a nice glimpse of what to look forward to as a charr.

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The Skritt

The latest in-depth lore post on A-net blog was about the rat-like race called the Skritt and wow, it was a good one!

 

The Skritt are a race of rat-people who was forced out in the open world from their homes underneath, like the Asura. What is not like the Asura though, is the Skritt’s brain and intelligence, the actual way it works: while the short sharp toothed geniuses are the smartest race in Tyria (each one of them is as smart alone as in team) the Skritt’s intelligence is positive correlated to the dimension of the group…the more Skritt there are, the more intelligent they get!

Their unique way of trasmitting information between race members allows large groups of Skritt to better and faster understand their surroundings, it is like if their faster comunication techniques would allow them to gain more benefits from information shared in a limited time than any other race, therefore the more Skritt are gathering and sharing info, the more the group’s intelligence will be precise and brilliant. At the point where even an Asura would risk entering one of the Skritt’s camps.

Skritt weapon carrier = Skritt Warrior

Their body form pushes them towards sneaky combat styles, the Skritt are no match in physical strength to anybody but what they lack in personal power, as for their intelligence, they gain within a group: Skritt attack in large groups and, like mice, with their high birth rate they have to be killed fast in order not to give them time to create larger armies.

Asura and Skritt were at war during the time they both lived underground, a war that has been revitalized on a different battlefield when the Dragons awakened.

While Asura adapted perfectly to the new life, Skritt had some trouble due to the loss of unified big groups that are so crucial for them, due to their escape from the Dragons.

A race with such a high rat-like birth rate (a female Skritt can give birth 3 to 5 times during a lifetime) will surely start to threathen others as long as they have enough time to multiply; I can easily see them playing a not-so-secondary role in the event chain. The true danger of this race is the combination of their fast growth and ever growing strenght to the almost total lack of a true leadership with a unifying political strategy. These rats are like a virus that spread throughout Tyria without a path, they multiply and steal technology from whatever they can land their hands on, quickly becoming as powerful as other “bigger” races.

Their strength though, is very delicate: as soon as the group is divided, their power is greatly reduced. The key to defeating the Skritt is to take down the head in order to let the body parts scatter: once divided they won’t put up much of a fight anymore.

The whole idea of their powerful group intelligence being able to understand even advanced technologies it’s fascinating: what if a skritt colony invades an outpost and lay its hands on some weapons and armors for enough time to understand how to replicate it? We would then end up with a high number of mice well equipped with a random leadership. A lot of awesome dynamic events coming up!!!!!

Skritt bike riders...no mercy...

 

 

 

 

 

 

 

 

 

 

About the author:  Ubi Maior is a student from Italy, long time GW player and fan. He found in TT a place where he can contribute to the community by sharing his ideas and opinions, and he hopes you enjoy his thoughts! He’d love to hear yours. He can also be found on twitter.

 

‘Hyleket,’ Anyone?

This is about a rather trivial change in the language of Guild Wars 2, the name-change of the race of frog people from “heket” to “hylek,” and why it pleases me.

One word has changed. The nature of the hylek really hasn’t changed at all. They are a sentient people with which we as player characters may have peaceable relations or full-on warfare. We see that they still look very much like the frog-men we’ve all come to love stomping on. Their tribal culture seems relatively unaltered. They are still more or less behind on the technology curve, since they have to trade with other sentients for weapons and other goods. The hylek are in most ways indistinguishable from the heket – which leads many people to beg the question “why change the name at all?” What purpose does this serve?

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To Err is human… But That’s Why We Love ’em.

A little late on the train, but here goes!

Ah, humans. It’s hard to imagine them being interesting; people are people. We are human, after all, and we’ve been playing humans in Guild Wars and other games for decades.

But with the information handed to us this week, we’ve been given a little more insight to what will make people tick in Guild Wars 2. They are considered the elder race of Tyria, and the one that is in danger of dying out ; a lore twist that breaks a lot of fantasy conventions.

What has changed (or hasn’t changed?) about the humans? How are they adapting to being dethroned as the king of the hill of races? What are they focusing on?

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Queen Jennah of Kryta

Spoiler Warning: This article contains significant spoilers for Edge of Destiny and minor spoilers for Ghosts of Ascalon. 

And so it is: human week has concluded & we’ve got a lot of tasty information regarding the race as a whole. While we’ve been given a little more insight to their mysterious monarch Queen Jennah, she is still a figure who’s hard to understand and plays a role in Guild Wars 2 that’s yet to be determined. Needless to say, a huge war has erupted among the fans of Tyria in regards to whose side they’re on.

Considering she is the Queen of Kryta, and essentially all of humanity, we still know precious little about Jennah and her true goals and motives. We’ve gotten a handful of tidbits from few sources: passing mention in Ghosts of Ascalon and a few cameos in Edge of Destiny, along with what we learned in human week.  This forces us to kind of piece together what she’s all about. One big issue is that a lot of the information we’re getting isn’t really factual at all but rather opinions from the people around her, which makes it difficult to pin-point exactly what’s going on.

One reason I think she is unpopular now is because of Logan. He’s lost a lot of credit with fans due to his actions in EoD and their “romance” has painted a confusing and unpopular picture of Jennah. Still, I find her to be extremely intriguing and am probably in the minority of fans who support her. Many see her as a manipulative selfish monarch at worst, or needy little girl at best. I fully disagree. I’ll get into that later but first, let’s take a look at what we know for sure so far.

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The Norn & The Kodan: Arctic situation heating up?

The last piece of news Anet published for us was a lore pearl, an in-depth overview of an NPC race we’ll probably have to deal with in Gw2: the Kodan!

 

The Kodan are a proud race of polar bear people, guided by both a spiritual and a military leader, living their lives on floating icebergs that they sail on around the arctic seas. They venerate Koda, who once formed the world and elected the Kodan as the chosen race to guide and protect the spirits of this world.
Beside the awesome description of this race’s habits, religion and culture, Eric Flannum has brought up the relationship between the Kodan and the Norn. Since they shapeshift into bears that’s pretty logical, however something here sounded terribly off-key to my ears…

“The Kodan do not claim any connection or relationship to the norn race, but some Voices (Kodan’s spiritual leaders) choose to interpret early stories of a lost group of Kodan as an explanation of the origin of the norn. If this is true, they argue, then the norn are failed Kodan who have forgotten their place as judges and protectors of the balance, and that is why their true “bear” form has been replaced with a fragile, furless state. Because of this pressure from their shaman, the Kodan often treat the norn as spiritual failures, possibly even a race moving backwards in the cycle of life, toward primitivism and destruction — and that even as the dwarves before them, if this is true, the norn are a race on the edge of extinction.” Continue reading

Psychoanalyzing The Races Of Tyria (For Roleplaying Purposes)

If you’ve been keeping up with Guild Wars 2, you’ve undoubtedly researched the various playable races. Humans, charr, asura, norn, and sylvari. All distinct races, with various traits which give them character. With the release of Ghosts of Ascalon and Edge of Destiny, we’ve been able to take a deeper look at each race.

Providing us enough information to further analyze the races of Tyria…so we can roleplay them better of course.

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Humans

If Sigmund Freud had a chance to sit down with the human race of Tyria, he’d find them to be much different than those in our universe. The down trodden race of Tyria, the humans have had their egos put into check over the past few hundred years.

They have the charr, dragons, and themselves to thank.

Being so defeated, what can we find if we dig deep into the psyche of humanity?

First, they’re highly emotional. Just look to Dougal Keene and Logan Thackeray from the Guild Wars 2 novels for prime examples. [spoilers: highlight to read]Logan became the primary reason behind the breaking up of Destiny’s Edge. Running off to save his queen because his emotions got the better of him[/spoilers]

For those looking to truly roleplay the human experience come game time, you’re really going to be using a lot of frowny faces. You’ll find yourself with a sense of pride, many times false pride. I would also say that if you do it right, you’ll have some trust issues towards other races.

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