Real Life Lore: Tyrian Settlement Through 12th Century Eyes

As a medievalist I read a lot of books which form the basis of fantasy worlds like Tyria: Arthurian romances, tales of chivalry and myths of exquisite beasts which have been told and retold for centuries and have become embedded in our culture. In the present day, people draw upon these legends for inspiration, be it for books, films or videogames, and the world of Guild Wars is no exception.

What I’d like to do today is begin to look at possible sources of inspiration for Tyrian lore, beginning with the pre-history of the world, and what the game creators may have drawn upon in the birth of Tyria.

A brief gloss of Tyrian pre-history is possible through archaeological evidence in-game, however there are little surviving texts from that period which makes it difficult to have a true understanding of the events of that time. The Giganticus Lupicus, or true giants, are believed to have walked Tyria before 10,000 BE (before the Exodus of the Gods), when they went extinct at the hands of the Elder Dragons. They can be seen as the ‘true inhabitants’ of Tyrian land, having been the original occupants. Far later, around 786 BE, the Six Gods settled in Tyria and brought humanity to the world, who pushed from Orr into Kryta and Ascalon.

A similar situation is recorded in Geoffrey of Monmouth’s Historia Regum Britanniae (published c. 1136), which tells the tale of the original settlers of the British Isles, their battles and struggles, and the stories of the kings who ruled, including Arthur. Brutus, who is exiled from Greece for the accidental murder of his parents, sets sail with the Trojans for a new land free from persecution and attack. In his hunt, he comes across a Goddess in a dream, who tells him the following:

 “There is an island […] once inhabited by giants,

But now it is deserted, ready to receive your people.

There kings shall arise from your line, and unto them

Shall all the lands of the Earth be subject.”

 

If we look at what this passage says, we can clearly see the parallel between the message from the Goddess, and the assumed message from the Six Gods of Tyria: humans go to a land which was once dominated by giants but is now empty (in Tyria, this is due to the rampage of the Elder Dragons, from which the land is still recovering), and are sent to rule. The humans in Tyria’s eldest age, with the assistance of the Gods, assume power over three kingdoms, and conquer the natives in those areas, such as the Charr in Ascalon.

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Elementalist 101 – History and Systems

Guild Wars 2 Elementalist Guide

Severe Weather Warning!!!

Good ol’ Master Bronk taught me the benefits of superior firepower. He liked to say, “When it comes to besting the enemy, there’s no such thing as overkill.” – Asura Biography

Elementalist Profession Series Part 1

So…you are considering making an elementalist in GW2? You wanna control the weather, eh? Make things go *BOOM* *ZAP* *SPLASH* and *CRUNCH*? This article series can help with that decision. In this first installment, I plan to talk briefly about the history of the profession from GW1, race-specific skills that complement the profession, attunements, and weapon skills; all of which are important to consider from levels 1-30 or so (the history lesson is a bonus).

What this article series is: This series is meant to be a quick and dirty guide and advice column about the elementalist profession. I hope to promote discussion and encourage people to play this fun and versatile profession. This is primarily written for PvE gameplay.

What this article series is not: This is NOT a comprehensive strategy guide on how to play the elementalist profession. It does not include a list of all of the skills/traits with commentary. It does not discuss PvP strategy.

I can be long winded in my articles, but I’m also a big fan of tl;dr, so I’ll include that at the end of each section.

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The Power of Choice

Guild Wars 2 Thief

I choose YOU!

Choice is incredibly important in all facets of life. Ranging from simple choices, like what to eat for lunch, to complex and life-changing decisions, like getting a new job or buying a house, our lives are dominated by choice. Many computer games (notably recent RPGs such as the Mass Effect series or The Witcher series) give players important choices to make, each of which can affect the outcome of the game. I am a big fan of having choice in games. The power to choose where you want to go, what you want to do, and how you go about doing it. Freedom of choice, I believe, is vital for a game to thrive, especially an MMORPG. Luckily, Guild Wars 2 has choices in abundance. Follow along after the break for a brief breakdown of choice in Guild Wars 2Continue reading

The Memoirs of Klaine; a Mesmer – Chapter I

I was a noble, a fancy Memser, and a vision in pink and purple. I was the most flamboyant man in Tyria – really, a Mesmer in pink/purple armor, you think you can top that? – and I was gorgeous. I slicked my hair back as I admired my reflection in the mirror. No, I wasn’t going to go all cray cray and ask the mirror who the fairest of them all was because I knew in my heart that it was me. Period.

 

 

Though I was born to riches and a silver spoon – literally – in my mouth, I knew I didn’t want to become one of those fat, jolly men who bathed in gold and didn’t give a tinker’s toot to the plight of the less fortunate. Yeah sure, we were rich now and could afford all kinds of luxurious fabrics and exotic meat from the land of Tyria but we should never ever tempt Fate because the cosmic universe just loves to throw you a curveball when you least expect it. And what that happens, all you horrible human beings who’ve never known hardship will be thrown out on your asses and starve to death.

And seriously, dolyak meat? Really? What the hell is wrong with you people?

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Sylvari – The Elves of Guild Wars 2!

The sylvari, together with the asura, are the races we haven’t yet gotten to play either in the closed beta or during the first beta weekend event. They both were playable during some gaming conventions (like GamesCom 2011), so we know they exist in a playable state, at least! But of course, not having been able to play them myself, I am very curious about them. I know I will love asura. There’s just no doubt about that. But what about the sylvari?

For me, they come close to what elves represent in other fantasy games. Think of your standard fantasy settings and now think of how many games include some kind of elves: Lord of the Rings Online, World of Warcraft, Everquest, Rift,… the list goes on. Elves are usually the fragile, elegant, gracious, wise and oooooold race. The sylvari are all of that with one exception; They are a very young race with the oldest sylvari being 25 years old. I’d assume that sylvari will most likely be the race to play when you’re usually an elf-lover because of their looks. But from their personality and their background, they’re rather unique.

They are a tree’s interpretation of humans. (Kristen Perry in Talk Tyria’s lore interview)

Let’s take a look at the sylvari: They can have elf-like ears (pointed, that is, in case you didn’t know). You can find a video showing the early sylvari character customization here (it starts at around 3:30). Their ears are pointed because they’re leaf-shaped. Which, oddly enough, is what Tolkien had in mind for his elves (see Wiki entry above). But it’s not that easy. Sylvari aren’t simply “the elves”. You have to look a bit closer to see the differences between elves (or humans) and sylvari. They are, in fact, plants that were built after humans because the Pale Tree, out of which they were “born”, knows what humans look like and modelled the sylvari after them. ArenaNet had published a blog post about Kristen Perry’s redesign of the sylvari (they did actually look very much like regular elves before). Continue reading

Playing the Race Card on Builds

http://wiki.guildwars2.com/images/e/eb/Destiny%27s_Edge_03_concept_art.jpg

If each member of Destiny's Edge had their professions mixed up, would they fight the same?

With the recent Press Beta, and the bombardment of news that followed, we were presented with an influx of information fully revealing weapon skill sets and a large chunk (if not all) of each profession’s utility skills. We also saw the new Trait System that players have at their disposal to customize their chosen profession to suite their wanted play style. Now there have already been several websites that have used this information by creating helpful tools that many future players have begun to use to make their preferred builds. Although it’s great seeing these theorycrafters work with the information given to them, there is still one piece missing in this customization pie; Racial skills.

Remember, from the information ArenaNet developers have presented to us, we know that racial skills are more or less the flavor given to each individual race, making them distinct from each other in a mechanical sense. They also allow a person to tweak any given profession by giving them access to skills they normally wouldn’t have. Are you a guardian seeking a way to hinder an enemy’s movement without relying on a scepter or two signets’ activated abilities? Well, as a sylvari you can have roots magically grow from the ground to do just that, or as a charr you can place a few mines that can cripple, with the added benefit of bleeding, foes who step over them. Do you want to give your rifle wielding charr warrior some more gunpowder love? You’re in luck; charr can pull out a hidden pistol and shoot someone in the face with it! Let’s also not forget norn animal forms, asuran battle suits, and Hounds of Balthazar! Racial skills allow for a bit more diversity within any given profession, allowing for better customization to anyone’s play style. Continue reading

Asura: Cute and cuddly or heartless and selfish?

Asura are the smallest of the playable races in Guild Wars 2. They’re the cute* race. Fuzzy, cuddly… wait – are those pointy teeth? And what’s with this maniac grin? Is… is that a golem running towards me? In other words: They are everything but cuddly and cute, that is for sure. I wonder what it will be like playing an asura…

 

“You give a new meaning to the term “counter-intelligence.”
(Vekk in Guild Wars)

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