This is actually a reaction post to episode 55 of TWIMMO where Gary talks about the GW2 panel at SDCC with Pokket and Mike B.
Yeah, I know this post is very late but I do hope you’ll read it anyway.
So you guys must be wondering, what has this got to do with whether ArenaNet is doing enough, and enough of what? These are good and valid questions and I’ll address those at the end. But for now, join me as I walk through possibly the most painful 25 minutes of my life as a GW2 fan.
I want to clarify beforehand that as much as I’m a GW2 fan, I don’t think I can be considered very hardcore because I tend to forget the source of my information and I only vaguely remember so-and-so saying such-and-such in some interview. I can’t compare to veterans like Izzie or Rubi from GuildCast where they have photographic memory where GW2 is concerned.
Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.
Today we bring you more gameplay footage from both the PvE and PvP demo.
PvE: Pleasure your ears and eyes, for glory.
Given an early headstart we were able to place our beloved cameraman MeWulf and his camera behind one of the stations. Because of this we’re proud to present a full playsession of the Norn starter area in 1080p direct-audio, this time without the sound distortion:
(Part 1, 2, 3, 4, 5, 6, 7, 8)
In part5@3:44 and onward you can see the start of an interesting event which involves Raven statues that each give you a riddle to answer, written by Ree Soesbee.
Pardon my obvious Colin reference, but I feel this new skill acquisition needs to be brought into further review even before the Gamescom demos begin. Allow me to further quote the man with the golden smile.
“We just don’t want players to grind in Guild Wars 2. Noone enjoys that, noone finds it fun; we want to change the way that people view combat.” – Colin Johanson, GW2 Manifesto
If this is the case, then why does this new skill system exist?
I got mad skills! No, really. I do.
The old system
Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.
Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.
Like many of the fans this past weekend, I brazenly walked into the gaming lab on Friday determined to play every single profession at least once. Needless to say, that sure as heck didn’t happen. While I dabbled with the thief and engineer at most 20 minutes each, when it came down to the dungeon run I found myself lured to an age-old favorite; the necromancer.
After taking a small while to check out my skills and come up with a “build” of sorts, it was time to get down and dirty with the undead. A current minion master fan, I selected three to take with me: the blood fiend, bone fiend, and bone minions. Ghost armor and well of suffering rounded out my last five skills. The weapons of choice were scepter/focus, occasional dagger/dagger, and staff.
Getting the hang of the minions was actually a bit tough; the mentality to simply summon and forget is hard to shake. In fact, minions in GW2 are extremely different than GW and require some thinking and strategy. Given that their destruction has great utility, it was a shame I didn’t make more use of them. By the end of my time with the necro (technical difficulties forced me to switch computers / instances), I was finally getting the hang of using the minions as more than just extra damage but actually taking advantage of their toggle skills. Putrid explosion for AoE (normally when a group of mobs are low on health) and rigor mortis to hold off on an enemy if I was getting mauled in the face.
My experience of going through the Catacombs dungeon at ArenaNet’s recent Fan Day was perhaps the single most enlightening experience of the entire wonderful day . It had everything – the companionship, the fun, and the visible fulfillment of many promises and bold statements on behalf of the developers. It was, effectively, a microcosm of the event as a whole: in it, one could find all the elements which defined the success of the entire venture.
also: everything was gorgeous
Months behind, I know, I know, but I wanted to dedicate lots of time and effort to this article because it most certainly deserved it.
Back at Pax East 2011, I finally got a chance to try out the new re-hashed demo. After comically standing in line for a small eternity, it was like that first sip of peyote after wandering the Sahara for days. I seriously could not believe I was actually playing Guild Wars 2.
Ridiculous gloating aside… wow. Pretty much everything I have heard and read about this demo turned out to be true. At first glance, the game is visually stunning. Of course we can attribute bad-ass hardware for a lot of that, too. Like many of you out there, I am still curious to see how the game will play on older computers with less of the bells and whistles. Still, Guild Wars 2 is a feast for the eyes, combining art and immersion with gameplay in a way that echos its predecessor.
Facing your opponent is key.