Since the release of their second novel, “Edge of Destiny,” ArenaNet has been very tightly lipped about what the third, and last, installment of their series will appertain to. Many of us have to wonder at this point on what this final novel’s plot is going to be about, as it could be about anything. Will it have to do with the sylvari first born and what they did when first setting foot upon Tyria? What if it’s about the rising of Orr, which resulted in the flooding of the Tyrian coastline and the sinking of the old Krytan capital of Lion’s Arch? How about a romance novel about two young asuran teens who meet at an academy for more than obviously highly gifted asura? Heck if it is any of those three things, how the novel will go about telling the story of these events is still an important question.
If you’re looking for innovation and creativity in the MMO genre, you’re obviously in the right place: Guild Wars 2 is rewriting the rulebook on MMO design, tossing aside conventions, and generally pushing the genre out of an unpleasant rut. Whether it’s dynamic events, the ‘extended experience’, or ditching the holy trinity, things are finally moving forward.
All of that is certainly to be celebrated, but it shouldn’t come as a surprise: ArenaNet have a legacy of finding their own path in game development. Often overlooked, but most significantly, this includes their approach to business models.
Back in 2005 it was largely accepted that top shelf MMOs came hand in hand with subscription fees – a suitable trade-off for services rendered by the developer. They have servers to maintain, staff to pay, patches to work on… right? We’d grown accustomed to it, happy to drip-feed money into these studios, whilst fervently hoping to be valued enough that they would heed our desires. Fortunately, with the release of Guild Wars, ArenaNet would successfully challenge that ideology and fend off the developing monoculture.
This is a pretty hot-topic that’s been coming out again and again over the past few months and got a little buzz recently due to some confusion over a “no stand-alone compaign” comment.
We’ve known ANet plans on adding expansions in one form or another for Guild Wars 2. Those sorts of things come naturally with most in this genre of gaming. But with their plans on bending MMO conventions, it’s fun to think about what exactly would an expansion entail. What sort of shiny, new gifts under the tree can we expect, or dare we desire, for future content? And how, exactly, should they be released?
If you are reading this, then the scientists working with the Large Hadron Collider (LHC) have finally developed the ability to send small packets of information via a telepathic link back in time to any person. Sadly, no DeLorian is involved. It’s all very complicated, but you’ll have to take my word for it, but, I digress, for the information I bear concerns the future of Guild Wars 2!
The year is 2016 and Guild Wars 2 is still going strong for 4 years (Guild Wars 2 is released on April 26 2012) with over 7 million active accounts which is slowly increasing every day. After 3 years, Guild Wars: Utopia was finally released as a GW2 expansion. It allows players with linked Guild Wars and Guild Wars 2 accounts to travel through both games as a Chronomancer and it adds a lot of unique “what-if” campaign quests (What if the mursaat were actually pretty cool dudes?). However, over the 4 years, the game has become…different. Different in that it’s now a carbon-copy of Guild Wars. And what I mean by that, is that the Guild Wars 2 has become a mindless routine rather than a game boasting grand explorations and adventures with your comrades. Continue reading
/dance… Possibly the most used command in Guild Wars, except for /resign (which always bring a very bad mood so we won’t talk about it.)
It’s not a Guild Wars-only feature, but some nights in Kamadan really look like a disco! For the non-GW players, once you type the /dance command in your chat, your character starts dancing (and each profession and gender has its own moves.)
Since GW2 is improving on nearly every aspect of GW and it looks like devs are not leaving anything to the fates, I wonder what they have in mind about dancing… Continue reading
Mesmers are an iconic profession in Guild Wars. You either love them or you hate them, but it wouldn’t be Guild Wars without them. The same is true, in this author’s opinion, for Guild Wars 2. Three professions have yet to be revealed and ANet has all but announced that we will see mesmers making a return in Guild Wars 2. Many fans are eagerly awaiting more information about this profession and are hopeful for their return. This article serves as part introduction, part discussion, part speculation, and part homage to mesmers old and new. Continue reading
One could say that PvP was the driving factor that provided Guild Wars 1 with such longevity. Guild vs. Guild matches, Heroes Ascent, Random Arena battles; one could spend their time doing nothing but PvP and keep themselves occupied in the game.
So why then is PvP one of the most hush-hush aspects of Guild Wars 2 we’ve heard about so far? Some negative Nancies have speculated Guild Wars 2 won’t focus nearly as much on PvP. I’ve even seen some people go so far as to say Arenanet is struggling with balance issues. Neither of these people have played the game yet, but the negative Nancies can’t help themselves.
Instead of talking about what Arenanet has talked about so far, isn’t it more fun to discuss what we want to see? Who doesn’t love filling out a wishlist?
Here’s mine: Continue reading