Of the countless features in Guild Wars 2, there are those which receive nought but praise, of these there are some that are easily missed until presented in front of the players. Almost everyone thinks about WvW, or Dynamic Events, or the ever branching Personal Story, but what about armor dye? The dye system introduced in Guild Wars 2 has come a long way from the original system in Guild Wars; having been over hauled completely in the first game to the point of being unrecognizable, similarly this new system is constantly being changed with every step towards the game’s final release. Still, the changes to the dye system in Guild Wars 2, hasn’t been the first time players of Guild Wars have seen changes to the way they dye their equipment.
The amount of dye combinations available to players meant that anyone could find just about any shade they needed.
Firstly, each vial of dye is still treated as an individual item, and as such still takes up slots in a player’s inventory. With the addition of three colors, then a fourth later on in the form of pink dye, the total number of base color dyes available in Guild Wars is twelve (luckily additional storage options have had been made available to players in the form of buy-able storage panels). Secondly, and this can be subjective from player to player, most armor sets in Guild Wars tend to limit the way a player can dye their armor set as a whole. While most sets, such as some found on mesmers and rangers, allow for flexibility by having pieces appear to be separate from one another (such as coats, pants, boots, etc.); several sets available to professions such as the warrior, assassin, and dervish tend to appear as if pieces of a set were meant to be one large part. That is to say those players can easily dye these parts differently, but visually they would stand out oddly. This limitation makes dying armor in Guild Wars rather dull in terms of customization options for players. Luckily, with the reboot of the system in Guild Wars 2, players will be able to expand the way they dye their armor in ways that are not possible in Guild Wars. Continue reading →
The Archer’s Paradox describes the phenomenon whereby an arrow aimed directly at the centre of a target will invariably miss. The bowman must account for the flex of the bow, the wind and the myriad of other external variables each time they release an arrow if they want to hit the target every time. The Guild Wars 2 Ranger profession might seem to be the same entity as it was in Guild Wars 1, but ArenaNet have made some significant alterations whilst still retaining the charm and lure which the profession holds in fantasy RPGs.
The Ranger was one of the core 6 professions in GW1. It always struggled to find a place in the typical PvE team – coming under the umbrella term of “DPS”. A Ranger would often find it difficult to worm its way into the standard setup due to having a lower damage output than Elementalists, Necromancers and Ritualists, less armour than Warriors and Paragons, a less reliable interrupt than a computer-controlled Mesmer, and virtually no support capabilities. It was a jack of all trades, and (at least in PvE) a master of none.
With the eighth Guild Wars Halloween coming to a close (we had two Halloweens in 2008, if you recall) it is time to work on our Sweet Tooth titles, time to dye our new costumes, time to sport our new Tricornes and Reaper’s Hoods, and time to look forward to the future.
But let us not forget about the past.
Halloween 2005 was the first holiday event ANet introduced. Before the time of titles and expansions, Mad King Thorn’s influence spread only over Lion’s Arch and Droknar’s Forge and only 4 treats were available to players. The hat that year was the Pumpkin Crown and sadly, it’s the only one I don’t have. You see, I was new to GW then. I had just started playing in September 2005 and knew nothing of this new event. Instead, I helped hand out candy that year.
Still, it was the start of numerous annual events from April Fools Day to Talk Like a Pirate to the longer lasting, and more well known, Wintersday, Dragon Festival, and Canthan New Years. Interestingly enough, there are no Elonian holidays… Lots of consumables to be had for titles and lots of hats and special items to share and show off.
I once knew the great centaur Ventari. We oft debated the human-centaur war over a campfire in Maguuma or the Tarnished Coast. He was wise and I learned a great deal from his teachings, even though our time together was short. He saw the conflicts between our races as wasteful and unnecessary considering the long history of peace our two races enjoyed. I was more concerned with the White Mantle and dodging roving packs of undead at the time. The centaurs were more of a nuisance to me than anything else.
Ventari and me under the Pale Tree sprout, circa 1078 AE (in game GW footage)
His words changed my opinion of conflicts in general. We had a common enemy in the White Mantle, yet we continued to battle each other. Ventari argued that the centaur were too proud to back down, while I rebutted that the humans were survivors. Neither of us could easily determine the reason for one race’s enmity for the other. Sadly, over a century after Ventari’s passing, the human-centaur conflict hasn’t changed.
What has changed, however, is the Pale Tree. Long after Ronan planted his seed; long after Ventari cared for it and laid his marble tablet at its base; the tree began to sprout…uh…children. These children are called “sylvari” and they have begun to make a name for themselves. I took some time this week to talk with as many sylvari as would sit with me over a cup of toadstool tea about their race, Ventari’s teachings, and their thoughts on Tyria and the Elder Dragons.
Author’s note: As an author, I enjoy a bit of artistic license and have a great deal of fun writing articles and stories from the point of view of my characters/avatars. While this article is written by Belzan the Talk Tyria (TT) author, it is written in Belzan Furu, the GW character’s voice and from his perspective. I hope you enjoy the change of pace.
Statue of Caudecus in Beetletun (pic courtesy of GW2 Wiki)
Caudecus. Why is it every time I hear that name or see the smug look on that statue’s face I immediately become angry? Maybe it’s because he is so smug, sitting there in his mansion whispering conspiracy into the ears of any who will listen. He thinks he is above the law and treats the Ministry Guard as his own private army. He’s a thorn in the side of the Seraph and many believe him to be an outright political rival to Queen Jennah. I for one don’t trust him, but then I’m a bit biased; I was born in Beetletun and I’ve seen how it has changed since he settled in the area.
To those living in Beetletun now, he’s a bit of a celebrity. He expanded the little farming community, plopped down a mansion, and built a carnival to distract everyone from the problems in Kryta. That’s right, I said “distract.” That should be clue enough right there of his intentions. Elder Hezron would never have tried to distract villagers from the threat of danger, he would have enlisted aid to defend the shire, as he did in 1072 against the Undead Hoardes.
How long have we been together, Guild Wars? 73 months now? Maybe more, if we count the beta weeks (and we are!). It started out great. You took me to a wonderful and beautiful world rich with lore and secrets all while keeping me on my toes around every turn. You kept challenging me, just as I had thought I understood it all, and even after mastering, I kept going on, playing in unnatural and unique ways. Eventually, the shine you once held began to wear and fade, and at times it felt like you were taking advantage of my rose-tinted spectacles. I hate to bring it up again (no I don’t), but do you remember Aura of the Lich? Ah, the fun times I had using that skill on my necromancer who wielded it with an axe and laughed watching waves fell upon his shield only to die seconds later. This was the first major argument we had, Guild Wars, and it sure wasn’t the last.
Wait, hear me out. I am not missing the pug that made you weep and run to Guru’s cursing out that stupid player that over agroed everything, cursed in chat, and then quit right when you were about to finish causing all those minions he had up to go wild and attack you along with those last 4 groups he pulled on to the group. I also wish that I was making that up.
Raeya Sun and the Lich
No, I am missing the group you found in Vizunah Square, and you stuck together working as a team until you found yourself at Gyala Hatchery running the mission the front way because no one knew about the back way yet, and you found yourself finishing with expert because one turtle died, and you are proud of the great work you did. The pug you hated to leave but well you had been playing for way to long and your wife is giving you that look that if you try and continue you will be sleeping on the couch. And for a moment you think one night way be worth it. That is the pug I miss and the pug I am afraid I will never again see in my beloved Guild Wars.