#GW2PAX Day 2

I’m having a hard time balancing how very full and exhaustingly interesting the second day of PAX was against how incredibly quickly it seemed to fly by.

I was incredibly lucky enough to not be bucking for a shirt or a party pass by the time day 2 rolled around, which meant that while I was far from the first person to the booth (I’m guessing it was closer to number 200 or so), I was one of the first people to the demo stations themselves. This means my day started off right off the bat with a spin through the high-level asura engineer.

It’s been mentioned that some classes, like the guardian and the engineer, can take a bit more finesse and mastery to play to their fullest extent than other, possibly more straight-forward, classes.  From my experience, and the experience of a few other fans I spoke with, that’s very much the case.  I enjoyed the engineer, but I was never expecting it to be my favored class anyway, and I think it’d take a while longer playing the game to get really comfortable with the profession.  That said, I did very much enjoy my time in the land of flamethrowers and equipment packs.

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#GW2Pax Day 1

The first day of the Penny Arcade Expo is winding down, and what a day it has been! ArenaNet and Guild Wars 2 are a major presence at this convention – between the panels that seem to be constantly running in room 2B, the massively popular PvP matches at the Alienware booth, the Guild Wars 2 booth itself, and the advertisements and t-shirts everywhere, it seems like one can hardly turn around without being reminded that Seattle is Arenanet’s ‘hood.

My day started at the Guild Wars 2 booth, waiting in line for the demo.  I didn’t have any particular fire to get out of bed at 6 to get in line in time to be part of the first massive wave into the expo hall, but with only three people in front of me, I felt pretty good about my wait for my turn with the newest demo build.  While in line I ran into a couple folks from the Guild Wars twitter community (big thanks to BigCat72 for holding my spot while I ran a couple errands!) and got to chat with a few devs.  It was a really neat experience, personally, coming back to the second year of PAX and seeing devs again: PAX is such a bizarre little universe unto itself, there was an odd sense of continuity that really messed with my sense of time.  Wasn’t it just a while ago that I was here, talking to these devs, wasn’t it just weeks ago that the first GW2 trailer was released?  Aren’t these the same lines I waited in just a while ago?

The demo quickly debunked me of that notion: time has passed, and the ANet staff have been busy in that time!

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GamesCom 2011 – Day 3

Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.

Today we bring you more gameplay footage from both the PvE and PvP demo.

PvE: Pleasure your ears and eyes, for glory.
Given an early headstart we were able to place our beloved cameraman MeWulf and his camera behind one of the stations. Because of this we’re proud to present a full playsession of the Norn starter area in 1080p direct-audio, this time without the sound distortion:

(Part 1, 2, 3, 4, 5, 6, 7, 8)

In part5@3:44 and onward you can see the start of an interesting event which involves Raven statues that each give you a riddle to answer, written by Ree Soesbee.

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GamesCom 2011 – Day 2

Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.

As promised we’ve got a PvP oriented update for you today!

GuildWars too PeeVeePee Factomentae

At the PvP booth were ten pc’s set up against each other to get right into the action. One side played the red team the others the blue team. The Battle of Kyhlo is a sizable capture point map which does a great job at displaying the effect of the Z-axis. While you wait for the match to start you can walk around and fight-for-fun or just explore the whole map. =D The goal of the map is to reach 500 points. Points are gained by holding a capture site or by defeating enemies (10 pts). Currently all capture points provide the same amount of points and take the same amount of time to capture. Neutralizing a point is much faster than capturing it.

GuildWars2 PvP has a very deep pool of tactics available. For example if someone is in a downed state you can either leave them there to disable them for a while, or “Finish Them!” to ensure the other team is a player short for until respawn. It is possible to switch skills and equipment during the match, as long as you’re not in combat. This way the whole game can still change and isn’t determined by the initial skill setup. There is no enemy targeting, map pinging (except on the minimap), spectator mode or other UI tools for party communication in the demo.

If you haven’t seen it yet you should check out our PvP gameplay footage (direct audio) from Day 1.

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GamesCom 2011 – Day 1 update

As promised we sacrificed our precious sleep so we could upload yesterday’s video’s as soon as possible for you – not just because the line to play Diablo III would be significantly shorter before the Koelmesse doors open for public.

Here they are: Three video’s of Sylvari Guardian gameplay. Notice the Asuran cuteness halfway the second video and the epic boss battle in the third. More on these vids can be found in our Day1 article.

Disclaimer: Due to a sound issue the volume was capped and might be distorted. This is a problem we should be able to avoid in the future. Our apologies.

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GamesCom 2011 – Day 1

Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.

At this first official day of GamesCom the halls were alive with press. A bit against our expectations for today the lines for famous titles like Skyrim, Battlefield 3 and Diablo III were completely filled – and then some. With a bit of luck these demo’s are still available later today but getting some game time on them starting tomorrow will probably require a sacrifice of several hours waiting in line.

The booth is alive!

At our arrival we immedeately noticed an increase in white GuildWars2-staff shirts at the boot. The guys from Wartower.de were already doing their best to interview at least half of the available ANet staff. New trailers were playing on large monitors and revealed to us what they’ve been trying to hide from us yesterday: Carbine Studio’s new MMO Wildstar.

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GamesCom 2011 – Day 0

Karasu and MeWulf travel to GamesCom for TalkTyria in an attempt to play GW2, get swag, interrogate the minds behind GW2 and share their experiences with the fans at home.

Our objectives today were straightforward: Get to Cologne, check in to hostel, check out the GamesCom location, meet ArenaNet members and meet the fans. Even though this list appears simple the outcome was different than expected. Of course we learn from our experiences and everything can only go better from now on *crosses fingers*.

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