By now many players have gotten used to the way Guild Wars 2 handles combat, dynamic events, and other big ticket features. But through talking to some guildmates and other random players, I’ve been seeing an interesting pattern that really isn’t all that surprising; people don’t know everything about some of the game’s most useful menu and UI options. Being the ever helpful player I am, I want to do my best to inform people of these little gems whenever possible.
So without a further adieu, here’s a list of helpful UI tricks for those not in the know!
• Mini Map Options and Controls
The Mini Map is a rather helpful tool for many players in the game. It’s a quick and easy way to see what the immediate surrounding area has to offer in terms of terrain, NPCs, and gathering nodes. Though, not many know about some of the useful features that are available for the Mini Map.
Brighting the day with happy faces.
1. In-Game Clock: By going into the General Options tab of the Options menu, you can see where to enable it under User Interface. This digital clock can be set for either your current Local Time, or the game’s Server Time. Once enabled, it will appear on the bottom left-hand corner of the Mini Map. This little extra tool can help players keep track of the time while they hack and slash through Tyria!
2. Drawing and Marking: While playing in a party, or even on your own, players have the ability to coordinate with their fellow party members via drawing and dropping a red ping on the Mini Map. To do so is actually pretty simple. All you have to do is hold down shift and right click on the map in order for a red ping to appear. Alternatively, if you hold down shift and hold and drag the right mouse button, you can draw on the Mini Map. With these simple trick coordinating in dungeons and WvW raids with party member on the fly can be simple!
3. Personal Waypoints: Personal Waypoints aren’t exactly what you may be thinking. They aren’t Waypoints people can make and use to teleport to anywhere on the map, but they do allow people to know where they’re going. They are persistent markers that players can set by holding down the left Alt button and right clicking on the Mini Map. These markers allow a way for players to mark a specific point on the map they wish to travel to, or a way to show their party a specific location they want the group to travel to.
Of the countless features in Guild Wars 2, there are those which receive nought but praise, of these there are some that are easily missed until presented in front of the players. Almost everyone thinks about WvW, or Dynamic Events, or the ever branching Personal Story, but what about armor dye? The dye system introduced in Guild Wars 2 has come a long way from the original system in Guild Wars; having been over hauled completely in the first game to the point of being unrecognizable, similarly this new system is constantly being changed with every step towards the game’s final release. Still, the changes to the dye system in Guild Wars 2, hasn’t been the first time players of Guild Wars have seen changes to the way they dye their equipment.
The amount of dye combinations available to players meant that anyone could find just about any shade they needed.
Firstly, each vial of dye is still treated as an individual item, and as such still takes up slots in a player’s inventory. With the addition of three colors, then a fourth later on in the form of pink dye, the total number of base color dyes available in Guild Wars is twelve (luckily additional storage options have had been made available to players in the form of buy-able storage panels). Secondly, and this can be subjective from player to player, most armor sets in Guild Wars tend to limit the way a player can dye their armor set as a whole. While most sets, such as some found on mesmers and rangers, allow for flexibility by having pieces appear to be separate from one another (such as coats, pants, boots, etc.); several sets available to professions such as the warrior, assassin, and dervish tend to appear as if pieces of a set were meant to be one large part. That is to say those players can easily dye these parts differently, but visually they would stand out oddly. This limitation makes dying armor in Guild Wars rather dull in terms of customization options for players. Luckily, with the reboot of the system in Guild Wars 2, players will be able to expand the way they dye their armor in ways that are not possible in Guild Wars. Continue reading
If each member of Destiny's Edge had their professions mixed up, would they fight the same?
With the recent Press Beta, and the bombardment of news that followed, we were presented with an influx of information fully revealing weapon skill sets and a large chunk (if not all) of each profession’s utility skills. We also saw the new Trait System that players have at their disposal to customize their chosen profession to suite their wanted play style. Now there have already been several websites that have used this information by creating helpful tools that many future players have begun to use to make their preferred builds. Although it’s great seeing these theorycrafters work with the information given to them, there is still one piece missing in this customization pie; Racial skills.
Remember, from the information ArenaNet developers have presented to us, we know that racial skills are more or less the flavor given to each individual race, making them distinct from each other in a mechanical sense. They also allow a person to tweak any given profession by giving them access to skills they normally wouldn’t have. Are you a guardian seeking a way to hinder an enemy’s movement without relying on a scepter or two signets’ activated abilities? Well, as a sylvari you can have roots magically grow from the ground to do just that, or as a charr you can place a few mines that can cripple, with the added benefit of bleeding, foes who step over them. Do you want to give your rifle wielding charr warrior some more gunpowder love? You’re in luck; charr can pull out a hidden pistol and shoot someone in the face with it! Let’s also not forget norn animal forms, asuran battle suits, and Hounds of Balthazar! Racial skills allow for a bit more diversity within any given profession, allowing for better customization to anyone’s play style. Continue reading
Since the release of their second novel, “Edge of Destiny,” ArenaNet has been very tightly lipped about what the third, and last, installment of their series will appertain to. Many of us have to wonder at this point on what this final novel’s plot is going to be about, as it could be about anything. Will it have to do with the sylvari first born and what they did when first setting foot upon Tyria? What if it’s about the rising of Orr, which resulted in the flooding of the Tyrian coastline and the sinking of the old Krytan capital of Lion’s Arch? How about a romance novel about two young asuran teens who meet at an academy for more than obviously highly gifted asura? Heck if it is any of those three things, how the novel will go about telling the story of these events is still an important question.