Please start asking more intelligent questions. I mean, seriously, “why?” is most definitely not a valid question unless the precursor to said question is a definitive statement. That being said, I will not introduce myself, as well as my goal and purpose.
I am Bamff (Not Blamff)
First of all, I am Bamff, a genius in my own right. I am currently working on many fantastic inventions, the most current being the stealthometric module, or simply, a cloaking device that also works in reverse. And by works in reverse, I don’t mean that it is simply able to uncloak the user, but it is able render anything nearby, that is currently invisible, visible. My specialty, however, does not quite lie within the alchemagical realm. I am, moreover, focused on rapid hydrugic photosynthetical replication. To you common folk, that would basically mean farming. I study the genomagical makeup of the flora, and am able to extract long-lost magic from within. Plants are excellent windows into the past. Through generations and generations, they extract nutrients and neutromagical elements from the ground. Plants are practically timecapsules filled with magic! But I digress.
I once knew the great centaur Ventari. We oft debated the human-centaur war over a campfire in Maguuma or the Tarnished Coast. He was wise and I learned a great deal from his teachings, even though our time together was short. He saw the conflicts between our races as wasteful and unnecessary considering the long history of peace our two races enjoyed. I was more concerned with the White Mantle and dodging roving packs of undead at the time. The centaurs were more of a nuisance to me than anything else.
Ventari and me under the Pale Tree sprout, circa 1078 AE (in game GW footage)
His words changed my opinion of conflicts in general. We had a common enemy in the White Mantle, yet we continued to battle each other. Ventari argued that the centaur were too proud to back down, while I rebutted that the humans were survivors. Neither of us could easily determine the reason for one race’s enmity for the other. Sadly, over a century after Ventari’s passing, the human-centaur conflict hasn’t changed.
What has changed, however, is the Pale Tree. Long after Ronan planted his seed; long after Ventari cared for it and laid his marble tablet at its base; the tree began to sprout…uh…children. These children are called “sylvari” and they have begun to make a name for themselves. I took some time this week to talk with as many sylvari as would sit with me over a cup of toadstool tea about their race, Ventari’s teachings, and their thoughts on Tyria and the Elder Dragons.
Author’s note: As an author, I enjoy a bit of artistic license and have a great deal of fun writing articles and stories from the point of view of my characters/avatars. While this article is written by Belzan the Talk Tyria (TT) author, it is written in Belzan Furu, the GW character’s voice and from his perspective. I hope you enjoy the change of pace.
Statue of Caudecus in Beetletun (pic courtesy of GW2 Wiki)
Caudecus. Why is it every time I hear that name or see the smug look on that statue’s face I immediately become angry? Maybe it’s because he is so smug, sitting there in his mansion whispering conspiracy into the ears of any who will listen. He thinks he is above the law and treats the Ministry Guard as his own private army. He’s a thorn in the side of the Seraph and many believe him to be an outright political rival to Queen Jennah. I for one don’t trust him, but then I’m a bit biased; I was born in Beetletun and I’ve seen how it has changed since he settled in the area.
To those living in Beetletun now, he’s a bit of a celebrity. He expanded the little farming community, plopped down a mansion, and built a carnival to distract everyone from the problems in Kryta. That’s right, I said “distract.” That should be clue enough right there of his intentions. Elder Hezron would never have tried to distract villagers from the threat of danger, he would have enlisted aid to defend the shire, as he did in 1072 against the Undead Hoardes.
Hello and welcome everyone, BigCat72 here with a new article for you today! I will be going over the recent release of the Guild Wars 2 engineer class and some of the conversation surrounding him. There is much to talk about so please pull up a chair, grab something to drink and lets rocket jump into this! The Engineer is a brand new class that was released not too long ago and shows off just how much has really changed in the past 250 years of the Guild Wars universe. From bows, arrows, swords and shields to guns, mines, flamethrowers and grenades! Guild Wars 2 – Engineer Skills
Hello and welcome everyone! BigCat72 here with a new article on something that has been a recent subject of much hype and circumstance; underwater combat. Underwater combat in Guild Wars 2 has been a selling point for the Game Breaker TV crew and after having watched a Gamespot video featuring Jon Peters showing off with a Necromancer, I am BLOWN away by the way this has been implemented into the game. So for this article, I will be going over my thoughts on the video and small things I’ve noticed. For reference the video is linked here and it appears that the level of gameplay is only in the 30’s.
Jon Peters is a Game Designer for Guild Wars 2 and in the video, he is showing off the underwater combat for the Necromancer but a lot of my general questions are answered here as well. For me, I have only read about the underwater combat system but reading is not nearly the same as seeing it take place (even if it’s a YouTube video). I have played games in the past that had “underwater combat” capabilities but it was clunky and the skills you used didn’t interact with the environment at all. You also you had to pay attention to how much breath you have left as well. So in reality you really didn’t have an underwater combat system, you just had a land based combat system that applied itself in water. When you enter water you are bogged down in movement speed to that of walking, not to mention the breath timer forcing you to keep near the surface so that you can’t fully explore the underwater areas.
We get to sit in the (sometimes) plush comfort of our homes, and travel the world with our fingertips. Often we will immerse ourselves so deeply that the journeys we undertake become embedded as tangible memories, with the associated emotional connections. This is especially true for those of us who consider ourselves “explorer types” in game! Think about how much joy you get finding a new place the devs have carefully laid out, seeing that awesome vista that a few artists worked hard to sculpt from their minds, and yes, finding that rare shiny on the mountain top that only someone brave/foolish enough to climb could ever claim. (The author raises his hand tentatively)
Yes, it is wonderful to travel… Even better when we do not need to leave our seats.
One of these homes is mine, now to remember which one it is!
But what about our home away from home? What about the place we virtually hang our hats? Where does it rate in the grand scheme of things, in this world we have chosen to spend an undetermined amount of time per day or week exploring?
Does this shock you yet? Or are you simply rolling your eyes and saying- here we go again. The real life irony is the woman I was married to, her maiden name was Noernberg. One would think that would remind me of her, but hardly. It is merely an interesting bit of trivia…
At any rate, I want a norn girlfriend.
Throughout my research I have actually come to embrace the norn, to the point where I am seriously thinking the norn character I end up making may well be my main. This will be a grand departure for me, since I ALWAYS play the “human” in MMORPGs. The norn are close enough, however, that they count as human to me, if not larger than life. Now one thing that is noticeable in ArenaNet’s canon of Guild Wars 2, is the dearth of information about the norn origins. I am certain ArenaNet will fill in the blanks when the time comes… But where as a race did they evolve from? Are they, as some speculate, descended from the Kodan (giant polar bears), or a mutation of human over the years, adapting the strongest of their genomes to survive in their hardy climate? Were they magically created like the Sylvari? Thus far little is known about how they came into being, only that their civilization has been around for a while, and they are a very proud folk whose tales are about as epic as their daily lives aspire to be.
So why WOULD I want a norn girlfriend anyway? Well, perhaps this sampling of what I have learned about the race might clue you in as to why I have taken a liking to them. Thirteen seems like a good number, since there are 13 cycles of the moon (often tied to women). Here we go then, 13 reasons why I want a norn girlfriend: Continue reading →