Today we’re going to talk about the mysterious Zaishen Elite, what it’s about, what builds to use, and why more people ought to be doing it. I’m seriously surprised at how relatively unpopular the ZE farm is considering its rewards and being pretty easy to learn and do.
Overview of the Zaishen missions
Zaishen Elite is an un-lockable faux PvP mission available on Battle Isles. It’s accessible to PvP and PvE characters alike after completing the Zaishen Challenge. A successful full run of the mission will net you 6000 Balthazar faction, which is why it’s popular among Z-Key farmers. The run is also handy for unlocking skills for PvP and/or heroes. After you’ve reached 6k, you will stop earning faction from the ZE missions for the next 24 hours. You can, however, continue to gain faction from other PvP zones like alliance battles and random arenas.
Both missions are styled to mimic the Random / Team Arena environment, accept you’re fighting against set teams of AI. In Z-Challenge, you and your team faces off against AI Teams on a one-on-one basis that you choose. There are five NPC teams to beat: Iway Warriors, Trap Rangers, Illusionary Weaponry Mesmers, Obsidian Flame spike Eles, and the mixed degen / hex team. To unlock Zaishen Elite, you need to defeat each team at least once.
Z-elite works similarly, except you keep going (like Random Arena) until you lose. Each game increases the number of opponents until it caps at some point, although I’m not entirely sure when. Runs usually take 15-20 minutes. With no deaths (all flawless victories), 15 consecutive wins will cap you out on faction. Most teams will go for the 16 just to be sure.
Traditionally, the favored team build was four trappers. At least 2 usually brought Frozen Soil, a spirit that prevents res since all AI bring res signet. The execution was simple; stack the traps at the door with one ranger putting down Frozen Soil in the back and wait for the AI to inevitably run into them. 90% of the time this was flawless. The issue, though, is with ranged groups or groups that unstack, you end up with a pretty difficult fight on your hands. Because of this, over the years the teams have evolved to vary a bit more. Another popular build includes 3 traps and either a spirit spammer or “finisher” elementalist with meteor shower.
Back in the days of yore when the 4 trap team was -it-, a friend of mine and I ran an experiment to mix it up. At the time, using a Spirit Spammer was still fairly rare but it was gaining popularity. The two of us took up the mission; he ran as a trap ranger, myself as a spirit spammer, and we hero’d a monk healer and a meteor shower ele.
After getting flawless victory after flawless victory, we decided to keep going to see how far we could go. We ended at 95 wins. I can’t remember how long that took, but I know we were so tired and delusional we lost on purpose.