Dear ArenaNet,
I don’t want to waste your time, as I’m sure you’re busy working on making Guild Wars a better game before the release of Guild Wars 2. But as a veteran to Guild Wars, I feel I need to speak my mind, and hopefully you’ll take solace in the opinions of an older player who has been with you since the days of Beta and beyond. I feel as I should also give you the short version first, which I’m sure will entice you to read my reasons for this letter. So, here it goes.
In short, ArenaNet, so long, and thanks for all the fish.
I’m sure I have your attention now (because who can ignore a good Hitchhiker’s reference), which is good, because I will now go over how Guild Wars, once a fantastic and wonderful game that challenged players and rewarded those who stuck it out to the end, has died to me and many (but not all) of my veteran brethren because of this latest update for March 3rd 2011.
Titles
Remember when titles were first added to the game? It was a great way to get players to play more and reward them for doing so. There were even a few titles that you had to actually work hard for and spend time on, not that all titles don’t take time, but the ones I’m referring to, mostly, Survivor and Legendary Defender of Ascalon, were the big ones. If you got Survivor, you were able to play or farm all the way to level 20 and beyond without dying! Zero deaths! I still can’t manage this even after playing for six years and so many character re-rolls! But, now? “Oh, you died before getting survivor! How awful. That’s okay though, We’ll give you another chance.”
This is Guild Wars no more.
And then there’s Legendary Defender of Ascalon. If you didn’t get survivor, you were either bad (like me) or you were going for LDoA. You thought Survivor was hard and time consuming? Ha! How does dying over 100,000 times sound? I’m not even sure how much time it would take, but to get LDoA, you would need to reach level 20 is pre-searing. My mind was blown when I learned that you could get level 20 in pre. How did people do this? Death leveling. You leveled your foes by dying over and over so they gain experience and in turn become a higher level. A high enough level so that the player could kill them to get experience. But, now? “Don’t worry, when you hit level 10, you can take quests that will spawn level-15 mobs! They’re level-15 so that you can still gain experience from them, even if you’re level 19! That also means you can get Survivor with it too! Isn’t that cool, guys?”
This is Guild Wars no more.
No, no it is not cool. And don’t get me started on Drunkard. I never managed to drink enough to get max Drunkard, but to those who did, I cry for them. 10,000 minutes at the very least in-game on one character, just to click every 3 minutes. Not hard, but it still took time and dedication. But, now? “Just spam click, and you’ll hit 10,000 points easily. No, not minutes, points.
This is Guild Wars no more.
Heroes
Heroes, when first introduced, were great. They allowed three slots to used so the player adding the heroes could have some more control over the build and tactics of what would normally be just regular old henchmen. Both good and bad came from this. The good? Players would now be able to do tough missions that needed 8 people usually with just 2, 3, or even 5. Having a team of 7 waiting for a monk to do a vanquish is no fun, but you could now throw in a hero monk that was almost as good, if not as good, as a player monk. The bad? Well, maybe not bad, but it didn’t help. Certain builds came from having certain heroes in a party that would just dominate any area you went through. To be fair, it’s amazing they came up with a build like that, but over-powered is still over-powered. But, now? “Here, have 7 slots for heroes! Run twice as many over-powered builds than before and walk through any aspect of the game (save PvP) without a scratch. Don’t forget to work on your survivor!”
This is Guild Wars no more.
Embark Beach
I’m still on the fence about this part, ArenaNet. It’s a good idea, I actually like it, but what was so hard about getting parties together in the outposts themselves? Well, to be fair, a situation could be where someone is looking for a group to do one mission, but sees another group doing another mission the first person wants to do, and can easily join them. I suppose it’s also nice to have all the merchants in one place and Zaishen PvE quests, but what about Guild Halls? What about the original outposts? The only real thing going for Embark Beach is the fact it’s easier to group… But, we have 7-hero parties, so the purpose seems lost to me.
This is Guild wars no more.
Anything Good?
The UI changes were pretty sweet. Oh, and able to log-in in offline mode is nice.
Why the hate?
This isn’t my first “disagreement” with you, ArenaNet. Remember the 11th of December 2008? Aura of the Lich will never be forgotten for what is was back before that day. And every Wintersday, I am always denied a miniature polar bear. Fun times, ArenaNet, but I don’t actually “hate” you. I could never hate you. You brought me my first MMORPG, even if it was only really a CORPG and you are bringing, what I hope to be, the second-coming of MMORPGs, and not just MMOs. However, what has been done to Guild Wars, I will not easily forget, and chances are, it won’t be changed back. Do I hate change? Of course not. This update, however, brought about changes that re-purposed aspects of the game creating something new, and really, a big middle finger to most who have been playing since the beginning. I only prey this letter will give you caution come Guild Wars 2, because this is Guild Wars no more.
With respect, admiration, and hope of a brighter future,
Connor “The Lazy Geek”
Master Grim Saji
P.S. Do you remember the many communities that have sprung up because of Guild Wars? I mean, other than GuildWarsGuru, of course. I only ask, because from the look of it, you did not take into account how such a game-changing update would split and fracture or even dissolve the community. Remember when Chris Lye said, “You know, we’re not a video game company, we’re a community building company. We just happen to have one of the coolest ways to build a community, which is through a video game.” in the ArenaNet Retrospective video? I still believe you are building a fantastic community…for Guild Wars 2, but for Guild Wars, well, I’ll just leave it where it’s at.
To those who will read this, feel free to ask any questions and discuss the update! Do you like it? Hate it? Favorite part? Why?
About the author: The laziest gaming-geek you’ll meet (maybe) who spends [too much] time playing games and “geeking out” over how awesome ‘The Guardian Legend’ really is. He also writes at his own blog, TheLazyGeek.com and can be found on twitter.

March 5th, 2011
The Lazy Geek
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