Well, we’re halfway through the profession reveals with the Necromancer being officially released this week after its soft release at gamescon last weekend. We did a lot of coverage on what we learned from the con last week on Episode 7 of the Guild Mag Podcast, and we went ahead to discuss the new info on the official release in Episode 8, so give us a listen.
I have to say, although the preview and information seemed kind of short, it’s most certainly been the most unique and exciting profession reveal for me so far.
My favorite character right now in GW: Classic is my necromancer. I generally run Mystic Minion Master as much as possible in PvE and PvP. I deviate to SS or Discord for PvE, though, and even enjoy a wells / support build every now and then when running PvPvE missions.
Needless to say, the Necro is one of the most versitile and involved professions of Guild Wars, and I’m really excited that they have carried on their overall feel and function into Guild Wars 2. THeir skills are much darker and even creepier than before; even knowing the demo vids are spiced up in post editing, you still really get the feel for macabre awesome that necromancers are all about.
The legacy of the minion master continues, although in a new unique form. Gone are the days of corpse reaping armires, something that would be too difficult in a persistent world where people don’t actually die (any MM who’s suffered from Lack of Bodies syndrome knows how painful this can be!). Instead, we’re getting skills to summon 3 different types of minions. Once summoned, their skill icon turns from a summon to a utility like gaining health or exploding them for AoE damage.
Wells, another unique skill class I loved in GW:C will also be making a comback although only one at a time which is a little sad. Again, with no corpses the Wells will simply be summoned at the caster’s location and remain for a duration depending on that skill and traits, affecting their targets within range. Marks are new and similar to wells, except that they are targeted location and will either activate on their own after a given amount of time or manually by a second click of the skill button.
My favorite new mechanic, without a doubt, is the Death Shroud. Being the masters of death and chaos, Necromancers gain this spirit form instead of going into a downed state (or perhaps in addition to, I’m not 100% sure yet.). While active, they are given a unique set of destructive skills making them especially dangerous when downed.
Without a doubt, I will definitely be choosing Necro as my demo profession and am really excited about reporting in on what that’s gonna be like.
The necro release has been covered all across the internet: Kill Ten Rats scored an interview on the necro with ArenaNet, while PC Gamer, IGN UK, Massively, and MMORPG all excitedly responded to the reveal.
Fellow bloggers and community wigs have been covering the news like mad, as well. Hunter over at Hunter’s Insight goes into some pretty in depth detail on the videos. Nox of Conjure Phantasm’s response was short but hilarious. Belzan responds with some insightful thoughts and comments but isn’t as thrilled with death shrouds as I am!